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Text File  |  2002-08-24  |  61KB  |  5,256 lines

  1. ;*********************************************************************
  2. ;*********************************************************************
  3. ;*********************************************************************
  4. ;********        RS.INI ENTRY LISTINGS            ******
  5. ;********                            ******
  6. ;*********************************************************************
  7. ;*********************************************************************
  8. ;*********************************************************************
  9. ;*********************************************************************
  10. ;*********************************************************************
  11.  
  12.  
  13. ; 0 = BASE OBJECT - ENTRY POINT
  14. ; 1 = GENERIC IDLE STATE
  15. ; 2 = STARGATE TURN ON - ENTRY
  16. ; 3 = STARGATE IDLE ON
  17. ; 4 = STARGATE TURN OFF - ENTRY
  18. ; 5 = STARGATE CLOSED IDLE SOUND
  19. ; 6 = STARGATE POWERED SOUND
  20.  
  21.  
  22. ; 16  = ATTACK EFFECT - ENTRY
  23. ; 116 = AGGRO SOUND
  24.  
  25. ; 33 = DECORATION IDLE OFF
  26. ; 34 = DECORATION TURN ON - ENTRY
  27. ; 35 = DECORATION IDLE ON
  28. ; 36 = DECORATION TURN OFF - ENTRY
  29. ;
  30. ;
  31. ; 222 = RESOURCE ASTEROID MINING SOUND
  32. ;
  33.  
  34.  
  35. [0\STATE0]
  36. ID=0
  37. TYPE=object
  38. FILE=gshrine00.w3d
  39. OBJECT=gshrine00
  40. LINK=1
  41.  
  42. [0\STATE1]
  43. ID=1
  44. TYPE=anim
  45. SUFFIX=-1
  46.  
  47. ; Definition for the star base base asset
  48. [1\STATE0]
  49. ID=0
  50. TYPE=object
  51. FILE=tss01.w3d
  52. OBJECT=tss01
  53.  
  54. ; Definition for the star gate render states
  55. [2\STATE0]
  56. ID=0
  57. TYPE=object
  58. OBJECT=tsg02
  59.  
  60. [2\STATE1]
  61. ID=1
  62. TYPE=anim
  63. SUFFIX=-1
  64. NEXT=2
  65. LINK=5
  66.  
  67. [2\STATE2]
  68. ID=2
  69. TYPE=anim
  70. SUFFIX=-2
  71. NEXT=3
  72. RS_ACTIVATE_NEXT=t
  73.  
  74. [2\STATE3]
  75. ID=3
  76. TYPE=anim
  77. SUFFIX=-3
  78. NEXT=4
  79. LINK=6
  80.  
  81. [2\STATE4]
  82. ID=4
  83. TYPE=anim
  84. SUFFIX=-4
  85. NEXT=1
  86. RS_ACTIVATE_NEXT=t
  87.  
  88. [2\STATE5]
  89. ID=5
  90. TYPE=sound
  91. SOUND=TERRAN GATE SMALL IDLE
  92. RS_PRECACHED=true
  93.  
  94. [2\STATE6]
  95. ID=6
  96. TYPE=sound
  97. SOUND=GATE ACTIVE IDLE
  98. RS_PRECACHED=true
  99.  
  100. ;*********************************
  101.  
  102.  
  103. ; JUMPSTART on anim
  104. [3\STATE0]
  105. ID=0
  106. TYPE=object
  107. OBJECT=JUMPSTART01
  108. LINK=1
  109.  
  110. [3\STATE1]
  111. ID=1
  112. TYPE=anim
  113. SUFFIX=-1
  114.  
  115. ; JUMPSTART idle loop
  116. [4\STATE0]
  117. ID=0
  118. TYPE=object
  119. OBJECT=JUMPSTART01
  120. LINK=1
  121.  
  122. [4\STATE1]
  123. ID=1
  124. TYPE=anim
  125. SUFFIX=-2
  126. ;RS_STOP=TRUE
  127.  
  128. ; JUMPSTART  phase out anim
  129. [5\STATE0]
  130. ID=0
  131. TYPE=object
  132. OBJECT=JUMPSTART01
  133. LINK=1
  134.  
  135. [5\STATE1]
  136. ID=1
  137. TYPE=anim
  138. SUFFIX=-3
  139. RS_STOP=TRUE
  140.  
  141. ;*********************************
  142.  
  143.  
  144. ;Damage Tactics on
  145. [6\STATE0]
  146. ID=0
  147. TYPE=object
  148. OBJECT=sk_rally0301b
  149. LINK=1
  150.  
  151. [6\STATE1]
  152. ID=1
  153. TYPE=anim
  154. SUFFIX=-1
  155.  
  156.  
  157.  
  158. ;Firing Tactics on
  159. [7\STATE0]
  160. ID=0
  161. TYPE=object
  162. OBJECT=sk_rally04b
  163. LINK=1
  164.  
  165. [7\STATE1]
  166. ID=1
  167. TYPE=anim
  168. SUFFIX=-1
  169.  
  170.  
  171.  
  172. ;Definition Skill powerdown terran
  173. [8\STATE0]
  174. ID=0
  175. TYPE=object
  176. OBJECT=sk_pwrdn01a
  177. LINK=1
  178.  
  179. [8\STATE1]
  180. ID=1
  181. TYPE=anim
  182. SUFFIX=-1
  183.  
  184.  
  185. ;Definition Powerdown Skill progen
  186. [9\STATE0]
  187. ID=0
  188. TYPE=object
  189. OBJECT=sk_pwrdn02a
  190. LINK=1
  191.  
  192. [9\STATE1]
  193. ID=1
  194. TYPE=anim
  195. SUFFIX=-1
  196.  
  197.  
  198. ;Definition Powerdown Skill jenqui
  199. [10\STATE0]
  200. ID=0
  201. TYPE=object
  202. OBJECT=sk_pwrdn03a
  203. LINK=1
  204.  
  205. [10\STATE1]
  206. ID=1
  207. TYPE=anim
  208. SUFFIX=-1
  209.  
  210.  
  211. ;Definition summon dissapear
  212. [11\STATE0]
  213. ID=0
  214. TYPE=object
  215. OBJECT=sk_sumn01
  216. LINK=1
  217.  
  218. [11\STATE1]
  219. ID=1
  220. TYPE=anim
  221. SUFFIX=-1
  222.  
  223. ;Definition summon skill effect
  224. [12\STATE0]
  225. ID=0
  226. TYPE=object
  227. OBJECT=sk_sumn02a
  228. LINK=1
  229.  
  230. [12\STATE1]
  231. ID=1
  232. TYPE=anim
  233. SUFFIX=-1
  234.  
  235. ;*******************************
  236.  
  237. ; Definition Skill enrage level 3
  238. [13\STATE0]
  239. ID=0
  240. TYPE=object
  241. OBJECT=sk_enrage01
  242. LINK=1
  243.  
  244. [13\STATE1]
  245. ID=1
  246. TYPE=anim
  247. SUFFIX=-1
  248.  
  249. ; Definition Skill enrage level 5
  250. [14\STATE0]
  251. ID=0
  252. TYPE=object
  253. OBJECT=sk_enrage02
  254. LINK=1
  255.  
  256. [14\STATE1]
  257. ID=1
  258. TYPE=anim
  259. SUFFIX=-1
  260.  
  261. ; Definition game effect accuracy
  262. [15\STATE0]
  263. ID=0
  264. TYPE=object
  265. OBJECT=GE_accu01a
  266. LINK=1
  267.  
  268. [15\STATE1]
  269. ID=1
  270. TYPE=anim
  271. SUFFIX=-1
  272.  
  273.  
  274. [16\STATE0]
  275. ID=0
  276. TYPE=object
  277. OBJECT=warp_ring01
  278. LINK=1
  279.  
  280. [16\STATE1]
  281. ID=1
  282. TYPE=anim
  283. SUFFIX=-1
  284.  
  285. ; Definition effect accuracy OFF
  286. [17\STATE0]
  287. ID=0
  288. TYPE=object
  289. OBJECT=GE_accu04a
  290. LINK=1
  291.  
  292. [17\STATE1]
  293. ID=1
  294. TYPE=anim
  295. SUFFIX=-1
  296.  
  297. ; Definition effect accuracy ON
  298. [18\STATE0]
  299. ID=0
  300. TYPE=object
  301. OBJECT=GE_accu02
  302. LINK=1
  303.  
  304. [18\STATE1]
  305. ID=1
  306. TYPE=anim
  307. SUFFIX=-1
  308.  
  309.  
  310. ; Definition effect accuracy ON
  311. [19\STATE0]
  312. ID=0
  313. TYPE=object
  314. OBJECT=GE_laccu01
  315. LINK=1
  316.  
  317. [19\STATE1]
  318. ID=1
  319. TYPE=anim
  320. SUFFIX=-1
  321.  
  322.  
  323. ; Definition effect less accuracy ON
  324. [20\STATE0]
  325. ID=0
  326. TYPE=object
  327. OBJECT=GE_accu02a
  328. LINK=1
  329.  
  330. [20\STATE1]
  331. ID=1
  332. TYPE=anim
  333. SUFFIX=-1
  334.  
  335. ; Definition VISION
  336. [21\STATE0]
  337. ID=0
  338. TYPE=object
  339. OBJECT=GE_VISION01
  340. LINK=1
  341.  
  342. [21\STATE1]
  343. ID=1
  344. TYPE=anim
  345. SUFFIX=-1
  346.  
  347.  
  348. ; Definition blind
  349. [22\STATE0]
  350. ID=0
  351. TYPE=object
  352. OBJECT=GE_blind01
  353. LINK=1
  354.  
  355. [22\STATE1]
  356. ID=1
  357. TYPE=anim
  358. SUFFIX=-1
  359.  
  360.  
  361. ; Definition protection
  362. [23\STATE0]
  363. ID=0
  364. TYPE=object
  365. OBJECT=GE_prot01a
  366. LINK=1
  367.  
  368. [23\STATE1]
  369. ID=1
  370. TYPE=anim
  371. SUFFIX=-1
  372.  
  373.  
  374. ; Definition damage add
  375. [24\STATE0]
  376. ID=0
  377. TYPE=object
  378. OBJECT=GE_dam_add01a
  379. LINK=1
  380.  
  381. [24\STATE1]
  382. ID=1
  383. TYPE=anim
  384. SUFFIX=-1
  385.  
  386.  
  387. ; Definition damage add
  388. [25\STATE0]
  389. ID=0
  390. TYPE=object
  391. OBJECT=GE_dam_add02a
  392. LINK=1
  393.  
  394. [25\STATE1]
  395. ID=1
  396. TYPE=anim
  397. SUFFIX=-1
  398.  
  399. ; Definition damage add
  400. [26\STATE0]
  401. ID=0
  402. TYPE=object
  403. OBJECT=GE_dam_add03a
  404. LINK=1
  405.  
  406. [26\STATE1]
  407. ID=1
  408. TYPE=anim
  409. SUFFIX=-1
  410.  
  411. ; Definition damage reduce
  412. [27\STATE0]
  413. ID=0
  414. TYPE=object
  415. OBJECT=GE_dam_red01a
  416. LINK=1
  417.  
  418. [27\STATE1]
  419. ID=1
  420. TYPE=anim
  421. SUFFIX=-1
  422.  
  423.  
  424. [28\STATE0]
  425. ID=0
  426. TYPE=object
  427. OBJECT=GE_sneaky01
  428. LINK=1
  429.  
  430. [28\STATE1]
  431. ID=1
  432. TYPE=anim
  433. SUFFIX=-1
  434.  
  435. ; Definition weapon skill idle
  436. [29\STATE0]
  437. ID=0
  438. TYPE=object
  439. OBJECT=GE_w_skill01a
  440. LINK=1
  441.  
  442. [29\STATE1]
  443. ID=1
  444. TYPE=anim
  445. SUFFIX=-1
  446.  
  447. ; Definition weapon skill on
  448. [30\STATE0]
  449. ID=0
  450. TYPE=object
  451. OBJECT=GE_w_skill02a
  452. LINK=1
  453.  
  454. [30\STATE1]
  455. ID=1
  456. TYPE=anim
  457. SUFFIX=-1
  458.  
  459. ; Definition weapon skill off
  460. [31\STATE0]
  461. ID=0
  462. TYPE=object
  463. OBJECT=GE_w_skill03a
  464. LINK=1
  465.  
  466. [31\STATE1]
  467. ID=1
  468. TYPE=anim
  469. SUFFIX=-1
  470.  
  471. ; Definition weapon skill off
  472. [32\STATE0]
  473. ID=0
  474. TYPE=object
  475. OBJECT=GE_tractor01
  476. LINK=1
  477.  
  478. [32\STATE1]
  479. ID=1
  480. TYPE=anim
  481. SUFFIX=-1
  482.  
  483.  
  484. [33\STATE0] ; KenRentryentryentry
  485. ID=0
  486. TYPE=sound
  487. SOUND=ButtonClick01.wav
  488. RS_PRECACHED=true
  489.  
  490. [34\STATE0] ; KenRentryentryentry
  491. ID=0
  492. TYPE=sound
  493. SOUND=ButtonClick01.wav
  494. RS_PRECACHED=true
  495.  
  496. [35\STATE0] ; KenRentryentryentry
  497. ID=0
  498. TYPE=sound
  499. SOUND=ButtonClick01.wav
  500. RS_PRECACHED=true
  501.  
  502. ;****************************
  503. ; Resource asteroids section
  504. ; goes from full to depleted to exploded
  505. ; 0 = full
  506. ; 1 = partially depleted
  507. ; 2 = mostly depleted
  508. ; 3 and above = explosion
  509.  
  510. [36\STATE0]
  511. ID=0
  512. TYPE=object
  513. FILE=AS06A.W3D
  514. OBJECT=AS06A
  515. LINK=7
  516.  
  517. [36\STATE1]
  518. ID=1
  519. TYPE=object
  520. FILE=AS06B.W3D
  521. OBJECT=AS06B
  522. LINK=7
  523.  
  524. [36\STATE2]
  525. ID=2
  526. TYPE=object
  527. FILE=AS06C.W3D
  528. OBJECT=AS06C
  529. LINK=7
  530.  
  531. [36\STATE3]
  532. ID=3
  533. TYPE=sound
  534. SOUND=Rock_Asteroid_Explosion
  535. RS_DONT_LOOP_SOUND=true
  536. RS_DONT_STOP_SOUND=true
  537. LINK=4
  538.  
  539. [36\STATE4]
  540. ID=4
  541. TYPE=object
  542. FILE=AS06_EXP01.W3D
  543. OBJECT=AS06_EXP01
  544. LINK=5
  545.  
  546. [36\STATE5]
  547. ID=5
  548. TYPE=anim
  549. SUFFIX=-1
  550. NEXT=6
  551. RS_ACTIVATE_NEXT=t
  552.  
  553. [36\STATE6]
  554. ID=6
  555. TYPE=object
  556. FILE=E_BONE01.W3D
  557. OBJECT=E_BONE01
  558.  
  559. [36\STATE7]
  560. ID=7
  561. TYPE=sound
  562. SOUND=Rock_Asteroid_Shift
  563. RS_DONT_LOOP_SOUND=true
  564. RS_DONT_STOP_SOUND=true
  565.  
  566. [36\STATE8]
  567. ID=222
  568. TYPE=sound
  569. SOUND=Rock_Asteroid_Mining
  570. RS_DONT_LOOP_SOUND=true
  571. RS_DONT_STOP_SOUND=true
  572.  
  573. [37\STATE0]
  574. ID=0
  575. TYPE=object
  576. FILE=AS07A.W3D
  577. OBJECT=AS07A
  578. LINK=7
  579.  
  580. [37\STATE1]
  581. ID=1
  582. TYPE=object
  583. FILE=AS07B.W3D
  584. OBJECT=AS07B
  585. LINK=7
  586.  
  587. [37\STATE2]
  588. ID=2
  589. TYPE=object
  590. FILE=AS07C.W3D
  591. OBJECT=AS07C
  592. LINK=7
  593.  
  594. [37\STATE3]
  595. ID=3
  596. TYPE=sound
  597. SOUND=Rock_Asteroid_Explosion
  598. RS_DONT_LOOP_SOUND=true
  599. RS_DONT_STOP_SOUND=true
  600. LINK=4
  601.  
  602. [37\STATE4]
  603. ID=4
  604. TYPE=object
  605. FILE=AS07_EXP01.W3D
  606. OBJECT=AS07_EXP01
  607. LINK=5
  608.  
  609. [37\STATE5]
  610. ID=5
  611. TYPE=anim
  612. SUFFIX=-1
  613. NEXT=6
  614. RS_ACTIVATE_NEXT=t
  615.  
  616. [37\STATE6]
  617. ID=6
  618. TYPE=object
  619. FILE=E_BONE01.W3D
  620. OBJECT=E_BONE01
  621.  
  622. [37\STATE7]
  623. ID=7
  624. TYPE=sound
  625. SOUND=Rock_Asteroid_Shift
  626. RS_DONT_LOOP_SOUND=true
  627. RS_DONT_STOP_SOUND=true
  628.  
  629. [37\STATE8]
  630. ID=222
  631. TYPE=sound
  632. SOUND=Rock_Asteroid_Mining
  633. RS_DONT_LOOP_SOUND=true
  634. RS_DONT_STOP_SOUND=true
  635.  
  636. [38\STATE0]
  637. ID=0
  638. TYPE=object
  639. FILE=AS08A.W3D
  640. OBJECT=AS08A
  641. LINK=7
  642.  
  643. [38\STATE1]
  644. ID=1
  645. TYPE=object
  646. FILE=AS08B.W3D
  647. OBJECT=AS08B
  648. LINK=7
  649.  
  650. [38\STATE2]
  651. ID=2
  652. TYPE=object
  653. FILE=AS08C.W3D
  654. OBJECT=AS08C
  655. LINK=7
  656.  
  657. [38\STATE3]
  658. ID=3
  659. TYPE=sound
  660. SOUND=Rock_Asteroid_Explosion
  661. RS_DONT_LOOP_SOUND=true
  662. RS_DONT_STOP_SOUND=true
  663. LINK=4
  664.  
  665. [38\STATE4]
  666. ID=4
  667. TYPE=object
  668. FILE=AS08_EXP01.W3D
  669. OBJECT=AS08_EXP01
  670. LINK=5
  671.  
  672. [38\STATE5]
  673. ID=5
  674. TYPE=anim
  675. SUFFIX=-1
  676. NEXT=6
  677. RS_ACTIVATE_NEXT=t
  678.  
  679. [38\STATE6]
  680. ID=6
  681. TYPE=object
  682. FILE=E_BONE01.W3D
  683. OBJECT=E_BONE01
  684.  
  685. [38\STATE7]
  686. ID=7
  687. TYPE=sound
  688. SOUND=Rock_Asteroid_Shift
  689. RS_DONT_LOOP_SOUND=true
  690. RS_DONT_STOP_SOUND=true
  691.  
  692. [38\STATE8]
  693. ID=222
  694. TYPE=sound
  695. SOUND=Rock_Asteroid_Mining
  696. RS_DONT_LOOP_SOUND=true
  697. RS_DONT_STOP_SOUND=true
  698.  
  699. [39\STATE0]
  700. ID=0
  701. TYPE=object
  702. FILE=AS11A.W3D
  703. OBJECT=AS11A
  704. LINK=7
  705.  
  706. [39\STATE1]
  707. ID=1
  708. TYPE=object
  709. FILE=AS11B.W3D
  710. OBJECT=AS11B
  711. LINK=7
  712.  
  713. [39\STATE2]
  714. ID=2
  715. TYPE=object
  716. FILE=AS11C.W3D
  717. OBJECT=AS11C
  718. LINK=7
  719.  
  720. [39\STATE3]
  721. ID=3
  722. TYPE=sound
  723. SOUND=Rock_Asteroid_Explosion
  724. RS_DONT_LOOP_SOUND=true
  725. RS_DONT_STOP_SOUND=true
  726. LINK=4
  727.  
  728. [39\STATE4]
  729. ID=4
  730. TYPE=object
  731. FILE=AS11_EXP01.W3D
  732. OBJECT=AS11_EXP01
  733. LINK=5
  734.  
  735. [39\STATE5]
  736. ID=5
  737. TYPE=anim
  738. SUFFIX=-1
  739. NEXT=6
  740. RS_ACTIVATE_NEXT=t
  741.  
  742. [39\STATE6]
  743. ID=6
  744. TYPE=object
  745. FILE=E_BONE01.W3D
  746. OBJECT=E_BONE01
  747.  
  748. [39\STATE7]
  749. ID=7
  750. TYPE=sound
  751. SOUND=Rock_Asteroid_Shift
  752. RS_DONT_LOOP_SOUND=true
  753. RS_DONT_STOP_SOUND=true
  754.  
  755. [39\STATE8]
  756. ID=222
  757. TYPE=sound
  758. SOUND=Rock_Asteroid_Mining
  759. RS_DONT_LOOP_SOUND=true
  760. RS_DONT_STOP_SOUND=true
  761.  
  762. [40\STATE0]
  763. ID=0
  764. TYPE=object
  765. FILE=AS12A.W3D
  766. OBJECT=AS12A
  767. LINK=7
  768.  
  769. [40\STATE1]
  770. ID=1
  771. TYPE=object
  772. FILE=AS12B.W3D
  773. OBJECT=AS12B
  774. LINK=7
  775.  
  776. [40\STATE2]
  777. ID=2
  778. TYPE=object
  779. FILE=AS12C.W3D
  780. OBJECT=AS12C
  781. LINK=7
  782.  
  783. [40\STATE3]
  784. ID=3
  785. TYPE=sound
  786. SOUND=Rock_Asteroid_Explosion
  787. RS_DONT_LOOP_SOUND=true
  788. RS_DONT_STOP_SOUND=true
  789. LINK=4
  790.  
  791. [40\STATE4]
  792. ID=4
  793. TYPE=object
  794. FILE=AS12_EXP01.W3D
  795. OBJECT=AS12_EXP01
  796. LINK=5
  797.  
  798. [40\STATE5]
  799. ID=5
  800. TYPE=anim
  801. SUFFIX=-1
  802. NEXT=6
  803. RS_ACTIVATE_NEXT=t
  804.  
  805. [40\STATE6]
  806. ID=6
  807. TYPE=object
  808. FILE=E_BONE01.W3D
  809. OBJECT=E_BONE01
  810.  
  811. [40\STATE7]
  812. ID=7
  813. TYPE=sound
  814. SOUND=Rock_Asteroid_Shift
  815. RS_DONT_LOOP_SOUND=true
  816. RS_DONT_STOP_SOUND=true
  817.  
  818. [40\STATE8]
  819. ID=222
  820. TYPE=sound
  821. SOUND=Rock_Asteroid_Mining
  822. RS_DONT_LOOP_SOUND=true
  823. RS_DONT_STOP_SOUND=true
  824.  
  825. [41\STATE0]
  826. ID=0
  827. TYPE=object
  828. FILE=AS13A.W3D
  829. OBJECT=AS13A
  830. LINK=7
  831.  
  832. [41\STATE1]
  833. ID=1
  834. TYPE=object
  835. FILE=AS13B.W3D
  836. OBJECT=AS13B
  837. LINK=7
  838.  
  839. [41\STATE2]
  840. ID=2
  841. TYPE=object
  842. FILE=AS13C.W3D
  843. OBJECT=AS13C
  844. LINK=7
  845.  
  846. [41\STATE3]
  847. ID=3
  848. TYPE=sound
  849. SOUND=Rock_Asteroid_Explosion
  850. RS_DONT_LOOP_SOUND=true
  851. RS_DONT_STOP_SOUND=true
  852. LINK=4
  853.  
  854. [41\STATE4]
  855. ID=4
  856. TYPE=object
  857. FILE=AS13_EXP01.W3D
  858. OBJECT=AS13_EXP01
  859. LINK=5
  860.  
  861. [41\STATE5]
  862. ID=5
  863. TYPE=anim
  864. SUFFIX=-1
  865. NEXT=6
  866. RS_ACTIVATE_NEXT=t
  867.  
  868. [41\STATE6]
  869. ID=6
  870. TYPE=object
  871. FILE=E_BONE01.W3D
  872. OBJECT=E_BONE01
  873.  
  874. [41\STATE7]
  875. ID=7
  876. TYPE=sound
  877. SOUND=Rock_Asteroid_Shift
  878. RS_DONT_LOOP_SOUND=true
  879. RS_DONT_STOP_SOUND=true
  880.  
  881. [41\STATE8]
  882. ID=222
  883. TYPE=sound
  884. SOUND=Rock_Asteroid_Mining
  885. RS_DONT_LOOP_SOUND=true
  886. RS_DONT_STOP_SOUND=true
  887.  
  888. [42\STATE0]
  889. ID=0
  890. TYPE=object
  891. FILE=AS14A.W3D
  892. OBJECT=AS14A
  893. LINK=7
  894.  
  895. [42\STATE1]
  896. ID=1
  897. TYPE=object
  898. FILE=AS14B.W3D
  899. OBJECT=AS14B
  900. LINK=7
  901.  
  902. [42\STATE2]
  903. ID=2
  904. TYPE=object
  905. FILE=AS14C.W3D
  906. OBJECT=AS14C
  907. LINK=7
  908.  
  909. [42\STATE3]
  910. ID=3
  911. TYPE=sound
  912. SOUND=Metal_Asteroid_Explosion
  913. RS_DONT_LOOP_SOUND=true
  914. RS_DONT_STOP_SOUND=true
  915. LINK=4
  916.  
  917. [42\STATE4]
  918. ID=4
  919. TYPE=object
  920. FILE=AS14_EXP01.W3D
  921. OBJECT=AS14_EXP01
  922. LINK=5
  923.  
  924. [42\STATE5]
  925. ID=5
  926. TYPE=anim
  927. SUFFIX=-1
  928. NEXT=6
  929. RS_ACTIVATE_NEXT=t
  930.  
  931. [42\STATE6]
  932. ID=6
  933. TYPE=object
  934. FILE=E_BONE01.W3D
  935. OBJECT=E_BONE01
  936.  
  937. [42\STATE7]
  938. ID=7
  939. TYPE=sound
  940. SOUND=Metal_Asteroid_Shift
  941. RS_DONT_LOOP_SOUND=true
  942. RS_DONT_STOP_SOUND=true
  943.  
  944. [42\STATE8]
  945. ID=222
  946. TYPE=sound
  947. SOUND=Metal_Asteroid_Mining
  948. RS_DONT_LOOP_SOUND=true
  949. RS_DONT_STOP_SOUND=true
  950.  
  951. [43\STATE0]
  952. ID=0
  953. TYPE=object
  954. FILE=AS15A.W3D
  955. OBJECT=AS15A
  956. LINK=7
  957.  
  958. [43\STATE1]
  959. ID=1
  960. TYPE=object
  961. FILE=AS15B.W3D
  962. OBJECT=AS15B
  963. LINK=7
  964.  
  965. [43\STATE2]
  966. ID=2
  967. TYPE=object
  968. FILE=AS15C.W3D
  969. OBJECT=AS15C
  970. LINK=7
  971.  
  972. [43\STATE3]
  973. ID=3
  974. TYPE=sound
  975. SOUND=Metal_Asteroid_Explosion
  976. RS_DONT_LOOP_SOUND=true
  977. RS_DONT_STOP_SOUND=true
  978. LINK=4
  979.  
  980. [43\STATE4]
  981. ID=4
  982. TYPE=object
  983. FILE=AS15_EXP01.W3D
  984. OBJECT=AS15_EXP01
  985. LINK=5
  986.  
  987. [43\STATE5]
  988. ID=5
  989. TYPE=anim
  990. SUFFIX=-1
  991. NEXT=6
  992. RS_ACTIVATE_NEXT=t
  993.  
  994. [43\STATE6]
  995. ID=6
  996. TYPE=object
  997. FILE=E_BONE01.W3D
  998. OBJECT=E_BONE01
  999.  
  1000. [43\STATE7]
  1001. ID=7
  1002. TYPE=sound
  1003. SOUND=Metal_Asteroid_Shift
  1004. RS_DONT_LOOP_SOUND=true
  1005. RS_DONT_STOP_SOUND=true
  1006.  
  1007. [43\STATE8]
  1008. ID=222
  1009. TYPE=sound
  1010. SOUND=Metal_Asteroid_Mining
  1011. RS_DONT_LOOP_SOUND=true
  1012. RS_DONT_STOP_SOUND=true
  1013.  
  1014. [44\STATE0]
  1015. ID=0
  1016. TYPE=object
  1017. FILE=AS16A.W3D
  1018. OBJECT=AS16A
  1019. LINK=7
  1020.  
  1021. [44\STATE1]
  1022. ID=1
  1023. TYPE=object
  1024. FILE=AS16B.W3D
  1025. OBJECT=AS16B
  1026. LINK=7
  1027.  
  1028. [44\STATE2]
  1029. ID=2
  1030. TYPE=object
  1031. FILE=AS16C.W3D
  1032. OBJECT=AS16C
  1033. LINK=7
  1034.  
  1035. [44\STATE3]
  1036. ID=3
  1037. TYPE=sound
  1038. SOUND=Metal_Asteroid_Explosion
  1039. RS_DONT_LOOP_SOUND=true
  1040. RS_DONT_STOP_SOUND=true
  1041. LINK=4
  1042.  
  1043. [44\STATE4]
  1044. ID=4
  1045. TYPE=object
  1046. FILE=AS16_EXP01.W3D
  1047. OBJECT=AS16_EXP01
  1048. LINK=5
  1049.  
  1050. [44\STATE5]
  1051. ID=5
  1052. TYPE=anim
  1053. SUFFIX=-1
  1054. NEXT=6
  1055. RS_ACTIVATE_NEXT=t
  1056.  
  1057. [44\STATE6]
  1058. ID=6
  1059. TYPE=object
  1060. FILE=E_BONE01.W3D
  1061. OBJECT=E_BONE01
  1062.  
  1063. [44\STATE7]
  1064. ID=7
  1065. TYPE=sound
  1066. SOUND=Metal_Asteroid_Shift
  1067. RS_DONT_LOOP_SOUND=true
  1068. RS_DONT_STOP_SOUND=true
  1069.  
  1070. [44\STATE8]
  1071. ID=222
  1072. TYPE=sound
  1073. SOUND=Metal_Asteroid_Mining
  1074. RS_DONT_LOOP_SOUND=true
  1075. RS_DONT_STOP_SOUND=true
  1076.  
  1077. [45\STATE0]
  1078. ID=0
  1079. TYPE=object
  1080. FILE=AS17A.W3D
  1081. OBJECT=AS17A
  1082. LINK=7
  1083.  
  1084. [45\STATE1]
  1085. ID=1
  1086. TYPE=object
  1087. FILE=AS17B.W3D
  1088. OBJECT=AS17B
  1089. LINK=7
  1090.  
  1091. [45\STATE2]
  1092. ID=2
  1093. TYPE=object
  1094. FILE=AS17C.W3D
  1095. OBJECT=AS17C
  1096. LINK=7
  1097.  
  1098. [45\STATE3]
  1099. ID=3
  1100. TYPE=sound
  1101. SOUND=Crystal_Asteroid_Explosion
  1102. RS_DONT_LOOP_SOUND=true
  1103. RS_DONT_STOP_SOUND=true
  1104. LINK=4
  1105.  
  1106. [45\STATE4]
  1107. ID=4
  1108. TYPE=object
  1109. FILE=AS17_EXP01.W3D
  1110. OBJECT=AS17_EXP01
  1111. LINK=5
  1112.  
  1113. [45\STATE5]
  1114. ID=5
  1115. TYPE=anim
  1116. SUFFIX=-1
  1117. NEXT=6
  1118. RS_ACTIVATE_NEXT=t
  1119.  
  1120. [45\STATE6]
  1121. ID=6
  1122. TYPE=object
  1123. FILE=E_BONE01.W3D
  1124. OBJECT=E_BONE01
  1125.  
  1126. [45\STATE7]
  1127. ID=7
  1128. TYPE=sound
  1129. SOUND=Crystal_Asteroid_Shift
  1130. RS_DONT_LOOP_SOUND=true
  1131. RS_DONT_STOP_SOUND=true
  1132.  
  1133. [45\STATE8]
  1134. ID=222
  1135. TYPE=sound
  1136. SOUND=Crystal_Asteroid_Mining
  1137. RS_DONT_LOOP_SOUND=true
  1138. RS_DONT_STOP_SOUND=true
  1139.  
  1140. [46\STATE0]
  1141. ID=0
  1142. TYPE=object
  1143. FILE=AS18A.W3D
  1144. OBJECT=AS18A
  1145. LINK=7
  1146.  
  1147. [46\STATE1]
  1148. ID=1
  1149. TYPE=object
  1150. FILE=AS18B.W3D
  1151. OBJECT=AS18B
  1152. LINK=7
  1153.  
  1154. [46\STATE2]
  1155. ID=2
  1156. TYPE=object
  1157. FILE=AS18C.W3D
  1158. OBJECT=AS18C
  1159. LINK=7
  1160.  
  1161. [46\STATE3]
  1162. ID=3
  1163. TYPE=sound
  1164. SOUND=Crystal_Asteroid_Explosion
  1165. RS_DONT_LOOP_SOUND=true
  1166. RS_DONT_STOP_SOUND=true
  1167. LINK=4
  1168.  
  1169. [46\STATE4]
  1170. ID=4
  1171. TYPE=object
  1172. FILE=AS18_EXP01.W3D
  1173. OBJECT=AS18_EXP01
  1174. LINK=5
  1175.  
  1176. [46\STATE5]
  1177. ID=5
  1178. TYPE=anim
  1179. SUFFIX=-1
  1180. NEXT=6
  1181. RS_ACTIVATE_NEXT=t
  1182.  
  1183. [46\STATE6]
  1184. ID=6
  1185. TYPE=object
  1186. FILE=E_BONE01.W3D
  1187. OBJECT=E_BONE01
  1188.  
  1189. [46\STATE7]
  1190. ID=7
  1191. TYPE=sound
  1192. SOUND=Crystal_Asteroid_Shift
  1193. RS_DONT_LOOP_SOUND=true
  1194. RS_DONT_STOP_SOUND=true
  1195.  
  1196. [46\STATE8]
  1197. ID=222
  1198. TYPE=sound
  1199. SOUND=Crystal_Asteroid_Mining
  1200. RS_DONT_LOOP_SOUND=true
  1201. RS_DONT_STOP_SOUND=true
  1202.  
  1203. [47\STATE0]
  1204. ID=0
  1205. TYPE=object
  1206. FILE=AS19A.W3D
  1207. OBJECT=AS19A
  1208. LINK=7
  1209.  
  1210. [47\STATE1]
  1211. ID=1
  1212. TYPE=object
  1213. FILE=AS19B.W3D
  1214. OBJECT=AS19B
  1215. LINK=7
  1216.  
  1217. [47\STATE2]
  1218. ID=2
  1219. TYPE=object
  1220. FILE=AS19C.W3D
  1221. OBJECT=AS19C
  1222. LINK=7
  1223.  
  1224. [47\STATE3]
  1225. ID=3
  1226. TYPE=sound
  1227. SOUND=Crystal_Asteroid_Explosion
  1228. RS_DONT_LOOP_SOUND=true
  1229. RS_DONT_STOP_SOUND=true
  1230. LINK=4
  1231.  
  1232. [47\STATE4]
  1233. ID=4
  1234. TYPE=object
  1235. FILE=AS19_EXP01.W3D
  1236. OBJECT=AS19_EXP01
  1237. LINK=5
  1238.  
  1239. [47\STATE5]
  1240. ID=5
  1241. TYPE=anim
  1242. SUFFIX=-1
  1243. NEXT=6
  1244. RS_ACTIVATE_NEXT=t
  1245.  
  1246. [47\STATE6]
  1247. ID=6
  1248. TYPE=object
  1249. FILE=E_BONE01.W3D
  1250. OBJECT=E_BONE01
  1251.  
  1252. [47\STATE7]
  1253. ID=7
  1254. TYPE=sound
  1255. SOUND=Crystal_Asteroid_Shift
  1256. RS_DONT_LOOP_SOUND=true
  1257. RS_DONT_STOP_SOUND=true
  1258.  
  1259. [47\STATE8]
  1260. ID=222
  1261. TYPE=sound
  1262. SOUND=Crystal_Asteroid_Mining
  1263. RS_DONT_LOOP_SOUND=true
  1264. RS_DONT_STOP_SOUND=true
  1265.  
  1266. [48\STATE0]
  1267. ID=0
  1268. TYPE=object
  1269. FILE=GASPOCKET01.W3D
  1270. OBJECT=GASPOCKET01
  1271.  
  1272. [48\STATE1]
  1273. ID=1
  1274. TYPE=object
  1275. FILE=GASPOCKET02.W3D
  1276. OBJECT=GASPOCKET02
  1277.  
  1278. [48\STATE2]
  1279. ID=2
  1280. TYPE=object
  1281. FILE=GASPOCKET03.W3D
  1282. OBJECT=GASPOCKET03
  1283.  
  1284. ;**** End of resource asteroid section
  1285.  
  1286. [49\STATE0]
  1287. TYPE=object
  1288. FILE=BG.W3D
  1289. OBJECT=BG
  1290.  
  1291. [49\STATE1]
  1292. ID=1
  1293. TYPE=anim
  1294. ANIM=BG.BG
  1295.  
  1296. [50\STATE0] ;Jenquai Sun Orbiter
  1297. ID=0
  1298. TYPE=object
  1299. FILE=JSO02.W3D
  1300. OBJECT=JSO02
  1301. LINK=33
  1302.  
  1303. [50\STATE1] ;JSO Idle - OFF
  1304. ID=33
  1305. TYPE=anim
  1306. SUFFIX=-1
  1307. NEXT=34
  1308. RS_ACTIVATE_NEXT=t
  1309.  
  1310. [50\STATE2] ; JSO Turn ON
  1311. ID=34
  1312. TYPE=anim
  1313. SUFFIX=-2
  1314. NEXT=35
  1315. RS_ACTIVATE_NEXT=t
  1316.  
  1317. [50\STATE3] ; JSO Idle ON
  1318. ID=35
  1319. TYPE=anim
  1320. SUFFIX=-3
  1321. NEXT=36
  1322. RS_ACTIVATE_NEXT=t
  1323.  
  1324. [50\STATE4] ; JSO Turn OFF
  1325. ID=36
  1326. TYPE=anim
  1327. SUFFIX=-4
  1328. NEXT=33
  1329. RS_ACTIVATE_NEXT=t
  1330.  
  1331. [51\STATE0]
  1332. ID=0
  1333. TYPE=object
  1334. OBJECT=BST48a
  1335. LINK=1
  1336.  
  1337. [51\STATE1]
  1338. ID=1
  1339. TYPE=anim
  1340. SUFFIX=-1
  1341.  
  1342. [51\STATE2]
  1343. ID=16
  1344. TYPE=anim
  1345. SUFFIX=-2
  1346. NEXT=1
  1347. RS_ACTIVATE_NEXT=true
  1348.  
  1349. [51\STATE3]
  1350. ID=116
  1351. TYPE=sound
  1352. SOUND=bst48a_ag
  1353. RS_PRECACHED=true
  1354. RS_ACTIVATE_NEXT=true
  1355.  
  1356. ; The following renderstate list is a list of the sparks and smoke that
  1357. ; can be attached to a ship as damage animation.  These are used to 
  1358. ; create a custom render tracker type that can handle the ship damage
  1359. [52\STATE0]
  1360. ID=0
  1361. TYPE=object
  1362. FILE=p1-spark.w3d
  1363. OBJECT=p1-spark
  1364.  
  1365. [52\STATE1]
  1366. ID=1
  1367. TYPE=object
  1368. FILE=p2-spark.w3d
  1369. OBJECT=p2-spark
  1370.  
  1371. [52\STATE2]
  1372. ID=2
  1373. TYPE=object
  1374. FILE=p3-spark.w3d
  1375. OBJECT=p3-spark
  1376.  
  1377. [52\STATE3]
  1378. ID=3
  1379. TYPE=object
  1380. FILE=p1-smoke.w3d
  1381. OBJECT=p1-smoke
  1382.  
  1383. [52\STATE4]
  1384. ID=4
  1385. TYPE=object
  1386. FILE=p2-smoke.w3d
  1387. OBJECT=p2-smoke
  1388.  
  1389. [52\STATE5]
  1390. ID=5
  1391. TYPE=object
  1392. FILE=p3-smoke.w3d
  1393. OBJECT=p3-smoke
  1394. RS_STARTS_ENABLED=1
  1395.  
  1396. [53\STATE0]
  1397. ID=0
  1398. TYPE=object
  1399. FILE=pvc01.w3d
  1400. OBJECT=pvc01
  1401. RS_STARTS_ENABLED=1
  1402.  
  1403. [54\STATE0]
  1404. ID=0
  1405. TYPE=object
  1406. FILE=pvc02.w3d
  1407. OBJECT=pvc02
  1408. RS_STARTS_ENABLED=1
  1409.  
  1410. [55\STATE0]
  1411. ID=0
  1412. TYPE=object
  1413. FILE=tss03.w3d
  1414. OBJECT=tss03
  1415. RS_STARTS_ENABLED=1
  1416.  
  1417. [56\STATE0]
  1418. ID=0
  1419. TYPE=object
  1420. FILE=tss02.w3d
  1421. OBJECT=tss02
  1422. RS_STARTS_ENABLED=1
  1423.  
  1424. [57\STATE0]
  1425. ID=0
  1426. TYPE=object
  1427. FILE=pvc03.w3d
  1428. OBJECT=pvc03
  1429. RS_STARTS_ENABLED=1
  1430.  
  1431. [58\STATE0]
  1432. ID=0
  1433. TYPE=object
  1434. FILE=jvc01.w3d
  1435. OBJECT=jvc01
  1436. RS_STARTS_ENABLED=1
  1437.  
  1438. [59\STATE0]
  1439. ID=0
  1440. TYPE=object
  1441. FILE=jvc02.w3d
  1442. OBJECT=jvc02
  1443. RS_STARTS_ENABLED=1
  1444.  
  1445. [60\STATE0]
  1446. ID=0
  1447. TYPE=object
  1448. FILE=jvc03.w3d
  1449. OBJECT=jvc03
  1450. RS_STARTS_ENABLED=1
  1451.  
  1452. [61\STATE0]
  1453. ID=0
  1454. TYPE=object
  1455. FILE=tvc01.w3d
  1456. OBJECT=tvc01
  1457. RS_STARTS_ENABLED=1
  1458.  
  1459. [62\STATE0]
  1460. ID=0
  1461. TYPE=object
  1462. FILE=tvc02.w3d
  1463. OBJECT=tvc02
  1464. RS_STARTS_ENABLED=1
  1465.  
  1466. [63\STATE0]
  1467. ID=0
  1468. TYPE=object
  1469. FILE=tvc03.w3d
  1470. OBJECT=tvc03
  1471. RS_STARTS_ENABLED=1
  1472.  
  1473. [64\STATE0]
  1474. ID=0
  1475. TYPE=object
  1476. FILE=ths01.w3d
  1477. OBJECT=ths01
  1478.  
  1479. [65]
  1480. RST_SIMPLE_SHADOW=T
  1481.  
  1482. [65\STATE0]
  1483. TYPE=object
  1484. FILE=HARVEST.W3D
  1485. OBJECT=HARVEST
  1486. ANIM= 
  1487.  
  1488.  
  1489. [66\STATE0]
  1490. ; goober projectile
  1491. ID=0
  1492. TYPE=object
  1493. OBJECT=we_goober01
  1494. LINK=1
  1495.  
  1496. [66\STATE1]
  1497. ID=1
  1498. TYPE=anim
  1499. SUFFIX=-1
  1500.  
  1501.  
  1502. [67\STATE0]
  1503. ID=0
  1504. TYPE=object
  1505. FILE=nb01a.w3d
  1506. OBJECT=nb01a
  1507. LINK=1
  1508.  
  1509. [67\STATE1]
  1510. ID=1
  1511. TYPE=anim
  1512. SUFFIX=-1
  1513.  
  1514. ; Renderstates for the slicing missile
  1515. [68\STATE0]
  1516. ID=0
  1517. TYPE=object
  1518. LINK=1
  1519. OBJECT=AM01
  1520.  
  1521. [68\STATE1]
  1522. ID=1
  1523. TYPE=anim
  1524. SUFFIX=-1
  1525. NEXT=2
  1526. RS_ACTIVATE_NEXT=true
  1527.  
  1528. [68\STATE2]
  1529. ID=2
  1530. TYPE=anim
  1531. SUFFIX=-2
  1532.  
  1533. [69\STATE0] ; Dummy entry
  1534. ID=0
  1535. TYPE=sound
  1536. SOUND=ButtonClick01.wav
  1537. RS_PRECACHED=true
  1538.  
  1539. ; Renderstates for the spinning missile
  1540. [70\STATE0]
  1541. ID=0
  1542. TYPE=object
  1543. OBJECT=bm01
  1544. LINK=1
  1545.  
  1546. ; Starting anim for the spinning missile
  1547. [70\STATE1]
  1548. ID=1
  1549. TYPE=anim
  1550. SUFFIX=-1
  1551. NEXT=2
  1552. RS_ACTIVATE_NEXT=true
  1553.  
  1554. [70\STATE2]
  1555. ID=2
  1556. TYPE=anim
  1557. SUFFIX=-2
  1558. NEXT=3
  1559. RS_ACTIVATE_NEXT=true
  1560.  
  1561. ; Repeating anim for the spinning missile
  1562. [70\STATE3]
  1563. ID=3
  1564. TYPE=anim
  1565. SUFFIX=-3
  1566.  
  1567. ; Renderstates for the triple missile
  1568. [71\STATE0]
  1569. ID=0
  1570. TYPE=object
  1571. OBJECT=in01
  1572. LINK=1
  1573.  
  1574. ; Starting anim for the triple missile
  1575. [71\STATE1]
  1576. ID=1
  1577. TYPE=anim
  1578. SUFFIX=-3
  1579. NEXT=2
  1580. RS_ACTIVATE_NEXT=true
  1581.  
  1582. ; Separation anim for the triple missile
  1583. [71\STATE2]
  1584. ID=2
  1585. TYPE=anim
  1586. SUFFIX=-1
  1587. NEXT=3
  1588. RS_ACTIVATE_NEXT=true
  1589.  
  1590. ; Repeating anim for the triple missile
  1591. [71\STATE3]
  1592. ID=3
  1593. TYPE=anim
  1594. SUFFIX=-2
  1595.  
  1596. ; Renderstates for the Bose-Einstein missile
  1597. [72\STATE0]
  1598. ID=0
  1599. TYPE=object
  1600. OBJECT=ex01
  1601. LINK=1
  1602.  
  1603. ; Repeating anim for the Bose-Einstein missile
  1604. [72\STATE1]
  1605. ID=1
  1606. TYPE=anim
  1607. SUFFIX=-1
  1608.  
  1609. ; Renderstates for the superheated plasma missile
  1610. [73\STATE0]
  1611. ID=0
  1612. TYPE=object
  1613. OBJECT=pl01
  1614. LINK=1
  1615.  
  1616. ; Repeating anim for the superheated plasma missile
  1617. [73\STATE1]
  1618. ID=1
  1619. TYPE=anim
  1620. SUFFIX=-1
  1621.  
  1622. [74\STATE0]
  1623. ID=0
  1624. TYPE=object
  1625. FILE=wrk01.w3d
  1626. OBJECT=wrk01
  1627.  
  1628. [75]
  1629. RST_PROJECTION_TARGET=T
  1630.  
  1631. [75\STATE0]
  1632. TYPE=object
  1633. FILE=ri11.W3D
  1634. OBJECT=ri11
  1635.  
  1636. [75\STATE1]
  1637. TYPE=object
  1638. FILE=ri11.W3D
  1639. OBJECT=ri11
  1640.  
  1641. [76]
  1642. RST_PROJECTION_TARGET=T
  1643.  
  1644. [76\STATE0]
  1645. TYPE=object
  1646. FILE=ri12.W3D
  1647. OBJECT=ri12
  1648.  
  1649. [76\STATE1]
  1650. TYPE=object
  1651. FILE=ri12.W3D
  1652. OBJECT=ri12
  1653.  
  1654. [77]
  1655. RST_PROJECTION_TARGET=T
  1656.  
  1657. [77\STATE0]
  1658. TYPE=object
  1659. FILE=ri13.W3D
  1660. OBJECT=ri13
  1661.  
  1662. [77\STATE1]
  1663. TYPE=object
  1664. FILE=ri13.W3D
  1665. OBJECT=ri13
  1666.  
  1667. [78]
  1668. RST_PROJECTION_TARGET=T
  1669.  
  1670. [78\STATE0]
  1671. TYPE=object
  1672. FILE=ri14.W3D
  1673. OBJECT=ri14
  1674.  
  1675. [78\STATE1]
  1676. TYPE=object
  1677. FILE=ri14.W3D
  1678. OBJECT=ri14
  1679.  
  1680. [79]
  1681. RST_PROJECTION_TARGET=T
  1682.  
  1683. [79\STATE0]
  1684. TYPE=object
  1685. FILE=ri15.W3D
  1686. OBJECT=ri15
  1687.  
  1688. [79\STATE1]
  1689. TYPE=object
  1690. FILE=ri15.W3D
  1691. OBJECT=ri15
  1692.  
  1693. [80\STATE0]
  1694. ID=0
  1695. TYPE=object
  1696. FILE=jss02.w3d
  1697. OBJECT=jss02
  1698.  
  1699. [81\STATE0]
  1700. ID=0
  1701. TYPE=object
  1702. OBJECT=Pl01
  1703. LINK=1
  1704.  
  1705. [81\STATE1]
  1706. ID=1
  1707. TYPE=anim
  1708. SUFFIX=-1
  1709.  
  1710. ; *** CONCUSSIVE CHARGE ***
  1711. [82\STATE0]
  1712. ID=0
  1713. TYPE=object
  1714. OBJECT=conc01
  1715. LINK=1
  1716.  
  1717. [82\STATE1]
  1718. ID=1
  1719. TYPE=anim
  1720. SUFFIX=-1
  1721. NEXT=2
  1722. RS_ACTIVATE_NEXT=true
  1723.  
  1724. [82\STATE2]
  1725. ID=2
  1726. TYPE=anim
  1727. SUFFIX=-2
  1728.  
  1729. [83\STATE0]
  1730. ID=0
  1731. TYPE=object
  1732. OBJECT=CONC03
  1733. LINK=1
  1734.  
  1735. [83\STATE1]
  1736. ID=1
  1737. TYPE=anim
  1738. SUFFIX=-1
  1739. NEXT=2
  1740. RS_ACTIVATE_NEXT=true
  1741.  
  1742. [83\STATE2]
  1743. ID=2
  1744. TYPE=anim
  1745. SUFFIX=-2
  1746.  
  1747. [84\STATE0]
  1748. ID=0
  1749. TYPE=object
  1750. OBJECT=IMPACT04
  1751. LINK=1
  1752.  
  1753. [84\STATE1]
  1754. ID=1
  1755. TYPE=anim
  1756. SUFFIX=-1
  1757.  
  1758. [85\STATE0]
  1759. ID=0
  1760. TYPE=object
  1761. OBJECT=EX01A
  1762. LINK=1
  1763.  
  1764. [85\STATE1]
  1765. ID=1
  1766. TYPE=anim
  1767. SUFFIX=-1
  1768.  
  1769. ; Definition for the star gate render states
  1770. [86\STATE0]
  1771. ID=0
  1772. TYPE=object
  1773. OBJECT=tsg01
  1774.  
  1775. [86\STATE1]
  1776. ID=1
  1777. TYPE=anim
  1778. SUFFIX=-1
  1779. NEXT=2
  1780.  
  1781. [86\STATE2]
  1782. ID=2
  1783. TYPE=anim
  1784. SUFFIX=-2
  1785. NEXT=3
  1786. RS_ACTIVATE_NEXT=t
  1787. LINK=5
  1788.  
  1789. [86\STATE3]
  1790. ID=3
  1791. TYPE=anim
  1792. SUFFIX=-3
  1793. NEXT=4
  1794. LINK=6
  1795.  
  1796. [86\STATE4]
  1797. ID=4
  1798. TYPE=anim
  1799. SUFFIX=-4
  1800. NEXT=1
  1801. RS_ACTIVATE_NEXT=t
  1802.  
  1803. [86\STATE5]
  1804. ID=5
  1805. TYPE=sound
  1806. SOUND=STARGAT1.WAV
  1807. RS_PRECACHED=true
  1808.  
  1809. [86\STATE6]
  1810. ID=6
  1811. TYPE=sound
  1812. SOUND=STARGAT2.WAV
  1813. RS_PRECACHED=true
  1814. RS_ACTIVATE_NEXT=true
  1815.  
  1816. [87\STATE0]
  1817. ID=0
  1818. TYPE=object
  1819. OBJECT=asg01
  1820.  
  1821. [87\STATE1]
  1822. ID=1
  1823. TYPE=anim
  1824. SUFFIX=-1
  1825. NEXT=2
  1826.  
  1827. [87\STATE2]
  1828. ID=2
  1829. TYPE=anim
  1830. SUFFIX=-2
  1831. NEXT=3
  1832. RS_ACTIVATE_NEXT=t
  1833. LINK=5
  1834.  
  1835. [87\STATE3]
  1836. ID=3
  1837. TYPE=anim
  1838. SUFFIX=-3
  1839. NEXT=4
  1840. LINK=6
  1841.  
  1842. [87\STATE4]
  1843. ID=4
  1844. TYPE=anim
  1845. SUFFIX=-4
  1846. NEXT=1
  1847. RS_ACTIVATE_NEXT=t
  1848.  
  1849. [87\STATE5]
  1850. ID=5
  1851. TYPE=sound
  1852. SOUND=STARGAT1.WAV
  1853. RS_PRECACHED=true
  1854.  
  1855. [87\STATE6]
  1856. ID=6
  1857. TYPE=sound
  1858. SOUND=STARGAT2.WAV
  1859. RS_PRECACHED=true
  1860. RS_ACTIVATE_NEXT=true
  1861.  
  1862. ; Definition for the Shield Inversion Idle
  1863. [88\STATE0]
  1864. ID=0
  1865. TYPE=object
  1866. OBJECT=shld_inv01c
  1867. LINK=1
  1868.  
  1869. [88\STATE1]
  1870. ID=1
  1871. TYPE=anim
  1872. SUFFIX=-1
  1873.  
  1874. ; Definition for the Shield Inversion Strike01
  1875. [89\STATE0]
  1876. ID=0
  1877. TYPE=object
  1878. OBJECT=shld_inv01d
  1879. LINK=1
  1880.  
  1881. [89\STATE1]
  1882. ID=1
  1883. TYPE=anim
  1884. SUFFIX=-1
  1885.  
  1886. ; Definition Shield Tune Chem ON
  1887. [90\STATE0]
  1888. ID=0
  1889. TYPE=object
  1890. OBJECT=shld_tune01a
  1891. LINK=1
  1892.  
  1893. [90\STATE1]
  1894. ID=1
  1895. TYPE=anim
  1896. SUFFIX=-1
  1897.  
  1898. ; Definition Shield Tune Chem Off
  1899. [91\STATE0]
  1900. ID=0
  1901. TYPE=object
  1902. OBJECT=shld_tune01b
  1903. LINK=1
  1904.  
  1905. [91\STATE1]
  1906. ID=1
  1907. TYPE=anim
  1908. SUFFIX=-1
  1909.  
  1910. ; Definition Shield Tune ENERGY ON
  1911. [92\STATE0]
  1912. ID=0
  1913. TYPE=object
  1914. OBJECT=shld_tune02a
  1915. LINK=1
  1916.  
  1917. [92\STATE1]
  1918. ID=1
  1919. TYPE=anim
  1920. SUFFIX=-1
  1921.  
  1922. ; Definition Shield Tune ENERGY Off
  1923. [93\STATE0]
  1924. ID=0
  1925. TYPE=object
  1926. OBJECT=shld_tune02b
  1927. LINK=1
  1928.  
  1929. [93\STATE1]
  1930. ID=1
  1931. TYPE=anim
  1932. SUFFIX=-1
  1933.  
  1934. ; Definition Shield Tune PLASMA ON
  1935. [94\STATE0]
  1936. ID=0
  1937. TYPE=object
  1938. OBJECT=shld_tune03a
  1939. LINK=1
  1940.  
  1941. [94\STATE1]
  1942. ID=1
  1943. TYPE=anim
  1944. SUFFIX=-1
  1945.  
  1946. ; Definition Shield Tune PLASMA Off
  1947. [95\STATE0]
  1948. ID=0
  1949. TYPE=object
  1950. OBJECT=shld_tune03b
  1951. LINK=1
  1952.  
  1953. [95\STATE1]
  1954. ID=1
  1955. TYPE=anim
  1956. SUFFIX=-1
  1957.  
  1958. ; Definition Shield Tune EMP ON
  1959. [96\STATE0]
  1960. ID=0
  1961. TYPE=object
  1962. OBJECT=shld_tune04a
  1963. LINK=1
  1964.  
  1965. [96\STATE1]
  1966. ID=1
  1967. TYPE=anim
  1968. SUFFIX=-1
  1969.  
  1970. ; Definition Shield Tune EMP Off
  1971. [97\STATE0]
  1972. ID=0
  1973. TYPE=object
  1974. OBJECT=shld_tune04b
  1975. LINK=1
  1976.  
  1977. [97\STATE1]
  1978. ID=1
  1979. TYPE=anim
  1980. SUFFIX=-1
  1981.  
  1982. ; Definition Shield Tune IMPACT ON
  1983. [98\STATE0]
  1984. ID=0
  1985. TYPE=object
  1986. OBJECT=shld_tune05a
  1987. LINK=1
  1988.  
  1989. [98\STATE1]
  1990. ID=1
  1991. TYPE=anim
  1992. SUFFIX=-1
  1993.  
  1994. ; Definition Shield Tune IMPACT Off
  1995. [99\STATE0]
  1996. ID=0
  1997. TYPE=object
  1998. OBJECT=shld_tune05b
  1999. LINK=1
  2000.  
  2001. [99\STATE1]
  2002. ID=1
  2003. TYPE=anim
  2004. SUFFIX=-1
  2005.  
  2006. ; Definition Shield Tune EXPLOSIVE ON
  2007. [100\STATE0]
  2008. ID=0
  2009. TYPE=object
  2010. OBJECT=shld_tune06a
  2011. LINK=1
  2012.  
  2013. [100\STATE1]
  2014. ID=1
  2015. TYPE=anim
  2016. SUFFIX=-1
  2017.  
  2018. ; Definition Shield Tune EXPLOSIVE Off
  2019. [101\STATE0]
  2020. ID=0
  2021. TYPE=object
  2022. OBJECT=shld_tune06b
  2023. LINK=1
  2024.  
  2025. [101\STATE1]
  2026. ID=1
  2027. TYPE=anim
  2028. SUFFIX=-1
  2029.  
  2030. ; Definition Shield Tune GENERIC ON
  2031. [102\STATE0]
  2032. ID=0
  2033. TYPE=object
  2034. OBJECT=shld_tune07a
  2035. LINK=1
  2036.  
  2037. [102\STATE1]
  2038. ID=1
  2039. TYPE=anim
  2040. SUFFIX=-1
  2041.  
  2042. ; Definition Shield Tune GENERIC Off
  2043. [103\STATE0]
  2044. ID=0
  2045. TYPE=object
  2046. OBJECT=shld_tune07b
  2047. LINK=1
  2048.  
  2049. [103\STATE1]
  2050. ID=1
  2051. TYPE=anim
  2052. SUFFIX=-1
  2053.  
  2054. [104\STATE0]
  2055. ID=0
  2056. TYPE=object
  2057. OBJECT=BST26a
  2058. LINK=1
  2059.  
  2060. [104\STATE1]
  2061. ID=1
  2062. TYPE=anim
  2063. SUFFIX=-1
  2064.  
  2065. [104\STATE2]
  2066. ID=16
  2067. TYPE=anim
  2068. SUFFIX=-2
  2069. NEXT=1
  2070. RS_ACTIVATE_NEXT=true
  2071.  
  2072. [104\STATE3]
  2073. ID=116
  2074. TYPE=sound
  2075. SOUND=bst26a_ag
  2076. RS_PRECACHED=true
  2077. RS_ACTIVATE_NEXT=true
  2078.  
  2079. [105\STATE0]
  2080. ID=0
  2081. TYPE=object
  2082. OBJECT=BST27a
  2083. LINK=1
  2084.  
  2085. [105\STATE1]
  2086. ID=1
  2087. TYPE=anim
  2088. SUFFIX=-1
  2089.  
  2090. [105\STATE2]
  2091. ID=16
  2092. TYPE=anim
  2093. SUFFIX=-2
  2094. NEXT=1
  2095. RS_ACTIVATE_NEXT=true
  2096.  
  2097. [105\STATE3]
  2098. ID=116
  2099. TYPE=sound
  2100. SOUND=bst27a_ag
  2101. RS_PRECACHED=true
  2102. RS_ACTIVATE_NEXT=true
  2103.  
  2104. [106\STATE0]
  2105. ID=0
  2106. TYPE=object
  2107. OBJECT=BST28a
  2108. LINK=1
  2109.  
  2110. [106\STATE1]
  2111. ID=1
  2112. TYPE=anim
  2113. SUFFIX=-1
  2114.  
  2115. [106\STATE2]
  2116. ID=16
  2117. TYPE=anim
  2118. SUFFIX=-2
  2119. NEXT=1
  2120. RS_ACTIVATE_NEXT=true
  2121.  
  2122. [106\STATE3]
  2123. ID=116
  2124. TYPE=sound
  2125. SOUND=bst28a_ag
  2126. RS_PRECACHED=true
  2127. RS_ACTIVATE_NEXT=true
  2128.  
  2129. [107\STATE0]
  2130. ID=0
  2131. TYPE=object
  2132. OBJECT=BST29a
  2133. LINK=1
  2134.  
  2135. [107\STATE1]
  2136. ID=1
  2137. TYPE=anim
  2138. SUFFIX=-1
  2139.  
  2140. [107\STATE2]
  2141. ID=16
  2142. TYPE=anim
  2143. SUFFIX=-2
  2144. NEXT=1
  2145. RS_ACTIVATE_NEXT=true
  2146.  
  2147. [107\STATE3]
  2148. ID=116
  2149. TYPE=sound
  2150. SOUND=bst29a_ag
  2151. RS_PRECACHED=true
  2152. RS_ACTIVATE_NEXT=true
  2153.  
  2154. [108\STATE0]
  2155. ID=0
  2156. TYPE=object
  2157. OBJECT=BST30a
  2158. LINK=1
  2159.  
  2160. [108\STATE1]
  2161. ID=1
  2162. TYPE=anim
  2163. SUFFIX=-1
  2164.  
  2165. [108\STATE2]
  2166. ID=16
  2167. TYPE=anim
  2168. SUFFIX=-2
  2169. NEXT=1
  2170. RS_ACTIVATE_NEXT=true
  2171.  
  2172. [108\STATE3]
  2173. ID=116
  2174. TYPE=sound
  2175. SOUND=bst30a_ag
  2176. RS_PRECACHED=true
  2177. RS_ACTIVATE_NEXT=true
  2178.  
  2179. [109\STATE0]
  2180. ID=0
  2181. TYPE=object
  2182. OBJECT=BST30b
  2183. LINK=1
  2184.  
  2185. [109\STATE1]
  2186. ID=1
  2187. TYPE=anim
  2188. SUFFIX=-1
  2189.  
  2190. [109\STATE2]
  2191. ID=16
  2192. TYPE=anim
  2193. SUFFIX=-2
  2194. NEXT=1
  2195. RS_ACTIVATE_NEXT=true
  2196.  
  2197. [110\STATE0]
  2198. ID=0
  2199. TYPE=object
  2200. OBJECT=BST30c
  2201. LINK=1
  2202.  
  2203. [110\STATE1]
  2204. ID=1
  2205. TYPE=anim
  2206. SUFFIX=-1
  2207.  
  2208. [110\STATE2]
  2209. ID=16
  2210. TYPE=anim
  2211. SUFFIX=-2
  2212. NEXT=1
  2213. RS_ACTIVATE_NEXT=true
  2214.  
  2215. [111\STATE0]
  2216. ID=0
  2217. TYPE=object
  2218. OBJECT=BST30d
  2219. LINK=1
  2220.  
  2221. [111\STATE1]
  2222. ID=1
  2223. TYPE=anim
  2224. SUFFIX=-1
  2225.  
  2226. [111\STATE2]
  2227. ID=16
  2228. TYPE=anim
  2229. SUFFIX=-2
  2230. NEXT=1
  2231. RS_ACTIVATE_NEXT=true
  2232.  
  2233. [112\STATE0]
  2234. ID=0
  2235. TYPE=object
  2236. OBJECT=BST31a
  2237. LINK=1
  2238.  
  2239. [112\STATE1]
  2240. ID=1
  2241. TYPE=anim
  2242. SUFFIX=-1
  2243.  
  2244. [112\STATE2]
  2245. ID=16
  2246. TYPE=anim
  2247. SUFFIX=-2
  2248. NEXT=1
  2249. RS_ACTIVATE_NEXT=true
  2250.  
  2251. [112\STATE3]
  2252. ID=116
  2253. TYPE=sound
  2254. SOUND=bst31a_ag
  2255. RS_PRECACHED=true
  2256. RS_ACTIVATE_NEXT=true
  2257.  
  2258. [113\STATE0]
  2259. ID=0
  2260. TYPE=object
  2261. OBJECT=BST32a
  2262. LINK=1
  2263.  
  2264. [113\STATE1]
  2265. ID=1
  2266. TYPE=anim
  2267. SUFFIX=-1
  2268.  
  2269. [113\STATE2]
  2270. ID=16
  2271. TYPE=anim
  2272. SUFFIX=-2
  2273. NEXT=1
  2274. RS_ACTIVATE_NEXT=true
  2275.  
  2276. [113\STATE3]
  2277. ID=116
  2278. TYPE=sound
  2279. SOUND=bst32a_ag
  2280. RS_PRECACHED=true
  2281. RS_ACTIVATE_NEXT=true
  2282.  
  2283. [114\STATE0]
  2284. ID=0
  2285. TYPE=object
  2286. OBJECT=BST50a
  2287. LINK=1
  2288.  
  2289. [114\STATE1]
  2290. ID=1
  2291. TYPE=anim
  2292. SUFFIX=-1
  2293.  
  2294. [114\STATE2]
  2295. ID=16
  2296. TYPE=anim
  2297. SUFFIX=-2
  2298. NEXT=1
  2299. RS_ACTIVATE_NEXT=true
  2300.  
  2301. [114\STATE3]
  2302. ID=116
  2303. TYPE=sound
  2304. SOUND=bst50a_ag
  2305. RS_PRECACHED=true
  2306. RS_ACTIVATE_NEXT=true
  2307.  
  2308. [115\STATE0]
  2309. ID=0
  2310. TYPE=object
  2311. OBJECT=BST50a
  2312. LINK=1
  2313.  
  2314. [115\STATE1]
  2315. ID=1
  2316. TYPE=anim
  2317. SUFFIX=-1
  2318.  
  2319. [116\STATE0]
  2320. ID=0
  2321. TYPE=object
  2322. OBJECT=BST05
  2323. LINK=1
  2324.  
  2325. [116\STATE1]
  2326. ID=1
  2327. TYPE=anim
  2328. SUFFIX=-1
  2329.  
  2330. [116\STATE2]
  2331. ID=16
  2332. TYPE=anim
  2333. SUFFIX=-2
  2334. NEXT=1
  2335. RS_ACTIVATE_NEXT=true
  2336.  
  2337. [116\STATE3]
  2338. ID=116
  2339. TYPE=sound
  2340. SOUND=bst05a_ag
  2341. RS_PRECACHED=true
  2342. RS_ACTIVATE_NEXT=true
  2343.  
  2344. [117\STATE0]
  2345. ID=0
  2346. TYPE=object
  2347. OBJECT=BST06a
  2348. LINK=1
  2349.  
  2350. [117\STATE1]
  2351. ID=1
  2352. TYPE=anim
  2353. SUFFIX=-1
  2354.  
  2355. [117\STATE2]
  2356. ID=16
  2357. TYPE=anim
  2358. SUFFIX=-2
  2359. NEXT=1
  2360. RS_ACTIVATE_NEXT=true
  2361.  
  2362. [117\STATE3]
  2363. ID=116
  2364. TYPE=sound
  2365. SOUND=bst06a_ag
  2366. RS_PRECACHED=true
  2367. RS_ACTIVATE_NEXT=true
  2368.  
  2369. [118\STATE0]
  2370. ID=0
  2371. TYPE=object
  2372. OBJECT=BST22A
  2373. LINK=1
  2374.  
  2375. [118\STATE1]
  2376. ID=1
  2377. TYPE=anim
  2378. SUFFIX=-1
  2379.  
  2380. [118\STATE2]
  2381. ID=16
  2382. TYPE=anim
  2383. SUFFIX=-2
  2384. NEXT=1
  2385. RS_ACTIVATE_NEXT=true
  2386.  
  2387. [118\STATE3]
  2388. ID=116
  2389. TYPE=sound
  2390. SOUND=bst22a_ag
  2391. RS_PRECACHED=true
  2392. RS_ACTIVATE_NEXT=true
  2393.  
  2394.  
  2395. [119\STATE0]
  2396. ID=0
  2397. TYPE=object
  2398. OBJECT=BST01
  2399. LINK=1
  2400.  
  2401. [119\STATE1]
  2402. ID=1
  2403. TYPE=anim
  2404. SUFFIX=-1
  2405.  
  2406. [119\STATE2]
  2407. ID=16
  2408. TYPE=anim
  2409. SUFFIX=-2
  2410. NEXT=1
  2411. RS_ACTIVATE_NEXT=true
  2412.  
  2413. [119\STATE3]
  2414. ID=116
  2415. TYPE=sound
  2416. SOUND=bst01a_ag
  2417. RS_PRECACHED=true
  2418. RS_ACTIVATE_NEXT=true
  2419.  
  2420. [120\STATE0]
  2421. ID=0
  2422. TYPE=object
  2423. OBJECT=BST02
  2424. LINK=1
  2425.  
  2426. [120\STATE1]
  2427. ID=1
  2428. TYPE=anim
  2429. SUFFIX=-1
  2430.  
  2431. [120\STATE2]
  2432. ID=16
  2433. TYPE=anim
  2434. SUFFIX=-2
  2435. NEXT=1
  2436. RS_ACTIVATE_NEXT=true
  2437.  
  2438. [120\STATE3]
  2439. ID=116
  2440. TYPE=sound
  2441. SOUND=bst02a_ag
  2442. RS_PRECACHED=true
  2443. RS_ACTIVATE_NEXT=true
  2444.  
  2445. [121\STATE0]
  2446. ID=0
  2447. TYPE=object
  2448. OBJECT=BST03
  2449. LINK=1
  2450.  
  2451. [121\STATE1]
  2452. ID=1
  2453. TYPE=anim
  2454. SUFFIX=-1
  2455.  
  2456. [121\STATE2]
  2457. ID=16
  2458. TYPE=anim
  2459. SUFFIX=-2
  2460. NEXT=1
  2461. RS_ACTIVATE_NEXT=true
  2462.  
  2463. [121\STATE3]
  2464. ID=116
  2465. TYPE=sound
  2466. SOUND=bst03a_ag
  2467. RS_PRECACHED=true
  2468. RS_ACTIVATE_NEXT=true
  2469.  
  2470. [122\STATE0]
  2471. ID=0
  2472. TYPE=object
  2473. OBJECT=BST04
  2474. LINK=1
  2475.  
  2476. [122\STATE1]
  2477. ID=1
  2478. TYPE=anim
  2479. SUFFIX=-1
  2480.  
  2481. [122\STATE2]
  2482. ID=16
  2483. TYPE=anim
  2484. SUFFIX=-2
  2485. NEXT=1
  2486. RS_ACTIVATE_NEXT=true
  2487.  
  2488. [122\STATE3]
  2489. ID=116
  2490. TYPE=sound
  2491. SOUND=bst04a_ag
  2492. RS_PRECACHED=true
  2493. RS_ACTIVATE_NEXT=true
  2494.  
  2495. [123\STATE0]
  2496. ID=0
  2497. TYPE=object
  2498. OBJECT=BST07a
  2499. LINK=1
  2500.  
  2501. [123\STATE1]
  2502. ID=1
  2503. TYPE=anim
  2504. SUFFIX=-1
  2505.  
  2506. [123\STATE2]
  2507. ID=16
  2508. TYPE=anim
  2509. SUFFIX=-2
  2510. NEXT=1
  2511. RS_ACTIVATE_NEXT=true
  2512.  
  2513. [123\STATE3]
  2514. ID=116
  2515. TYPE=sound
  2516. SOUND=bst07a_ag
  2517. RS_PRECACHED=true
  2518. RS_ACTIVATE_NEXT=true
  2519.  
  2520. [124\STATE0]
  2521. ID=0
  2522. TYPE=object
  2523. OBJECT=BST08a
  2524. LINK=1
  2525.  
  2526. [124\STATE1]
  2527. ID=1
  2528. TYPE=anim
  2529. SUFFIX=-1
  2530.  
  2531. [125\STATE0]
  2532. ID=0
  2533. TYPE=object
  2534. OBJECT=BST09
  2535. LINK=1
  2536.  
  2537. [125\STATE1]
  2538. ID=1
  2539. TYPE=anim
  2540. SUFFIX=-1
  2541.  
  2542. [126\STATE0]
  2543. ID=0
  2544. TYPE=object
  2545. OBJECT=BST10a
  2546. LINK=1
  2547.  
  2548. [126\STATE1]
  2549. ID=1
  2550. TYPE=anim
  2551. SUFFIX=-1
  2552.  
  2553. [126\STATE2]
  2554. ID=16
  2555. TYPE=anim
  2556. SUFFIX=-2
  2557. NEXT=1
  2558. RS_ACTIVATE_NEXT=true
  2559.  
  2560. [126\STATE3]
  2561. ID=116
  2562. TYPE=sound
  2563. SOUND=bst10a_ag
  2564. RS_PRECACHED=true
  2565. RS_ACTIVATE_NEXT=true
  2566.  
  2567. [127\STATE0]
  2568. ID=0
  2569. TYPE=object
  2570. OBJECT=BST11a
  2571. LINK=1
  2572.  
  2573. [127\STATE1]
  2574. ID=1
  2575. TYPE=anim
  2576. SUFFIX=-1
  2577.  
  2578. [127\STATE2]
  2579. ID=16
  2580. TYPE=anim
  2581. SUFFIX=-2
  2582. NEXT=1
  2583. RS_ACTIVATE_NEXT=true
  2584.  
  2585. [127\STATE3]
  2586. ID=116
  2587. TYPE=sound
  2588. SOUND=bst11a_ag
  2589. RS_PRECACHED=true
  2590. RS_ACTIVATE_NEXT=true
  2591.  
  2592. [128\STATE0]
  2593. ID=0
  2594. TYPE=object
  2595. OBJECT=BST12
  2596. LINK=1
  2597.  
  2598. [128\STATE1]
  2599. ID=1
  2600. TYPE=anim
  2601. SUFFIX=-1
  2602.  
  2603. [128\STATE2]
  2604. ID=16
  2605. TYPE=anim
  2606. SUFFIX=-2
  2607. NEXT=1
  2608. RS_ACTIVATE_NEXT=true
  2609.  
  2610. [128\STATE3]
  2611. ID=116
  2612. TYPE=sound
  2613. SOUND=bst12a_ag
  2614. RS_PRECACHED=true
  2615. RS_ACTIVATE_NEXT=true
  2616.  
  2617. [129\STATE0]
  2618. ID=0
  2619. TYPE=object
  2620. OBJECT=BST13a
  2621. LINK=1
  2622.  
  2623. [129\STATE1]
  2624. ID=1
  2625. TYPE=anim
  2626. SUFFIX=-1
  2627.  
  2628. [129\STATE2]
  2629. ID=16
  2630. TYPE=anim
  2631. SUFFIX=-2
  2632. NEXT=1
  2633. RS_ACTIVATE_NEXT=true
  2634.  
  2635. [129\STATE3]
  2636. ID=116
  2637. TYPE=sound
  2638. SOUND=bst13a_ag
  2639. RS_PRECACHED=true
  2640. RS_ACTIVATE_NEXT=true
  2641.  
  2642. [130\STATE0]
  2643. ID=0
  2644. TYPE=object
  2645. OBJECT=BST14
  2646. LINK=1
  2647.  
  2648. [130\STATE1]
  2649. ID=1
  2650. TYPE=anim
  2651. SUFFIX=-1
  2652.  
  2653. [130\STATE2]
  2654. ID=16
  2655. TYPE=anim
  2656. SUFFIX=-2
  2657. NEXT=1
  2658. RS_ACTIVATE_NEXT=true
  2659.  
  2660. [130\STATE3]
  2661. ID=116
  2662. TYPE=sound
  2663. SOUND=bst14_ag
  2664. RS_PRECACHED=true
  2665. RS_ACTIVATE_NEXT=true
  2666.  
  2667. [131\STATE0]
  2668. ID=0
  2669. TYPE=object
  2670. OBJECT=BST15a
  2671. LINK=1
  2672.  
  2673. [131\STATE1]
  2674. ID=1
  2675. TYPE=anim
  2676. SUFFIX=-1
  2677.  
  2678. [131\STATE2]
  2679. ID=16
  2680. TYPE=anim
  2681. SUFFIX=-2
  2682. NEXT=1
  2683. RS_ACTIVATE_NEXT=true
  2684.  
  2685. [131\STATE3]
  2686. ID=116
  2687. TYPE=sound
  2688. SOUND=bst15a_ag
  2689. RS_PRECACHED=true
  2690. RS_ACTIVATE_NEXT=true
  2691.  
  2692. [132\STATE0]
  2693. ID=0
  2694. TYPE=object
  2695. OBJECT=BST15a
  2696. LINK=1
  2697.  
  2698. [132\STATE1]
  2699. ID=1
  2700. TYPE=anim
  2701. SUFFIX=-1
  2702.  
  2703. [132\STATE2]
  2704. ID=16
  2705. TYPE=anim
  2706. SUFFIX=-2
  2707. NEXT=1
  2708. RS_ACTIVATE_NEXT=true
  2709.  
  2710. [132\STATE3]
  2711. ID=116
  2712. TYPE=sound
  2713. SOUND=bst15a_ag
  2714. RS_PRECACHED=true
  2715. RS_ACTIVATE_NEXT=true
  2716.  
  2717. [133\STATE0]
  2718. ID=0
  2719. TYPE=object
  2720. OBJECT=BST16
  2721. LINK=1
  2722.  
  2723. [133\STATE1]
  2724. ID=1
  2725. TYPE=anim
  2726. SUFFIX=-1
  2727.  
  2728. [134\STATE0]
  2729. ID=0
  2730. TYPE=object
  2731. OBJECT=BST17A
  2732. LINK=1
  2733.  
  2734. [134\STATE1]
  2735. ID=1
  2736. TYPE=anim
  2737. SUFFIX=-1
  2738.  
  2739. [134\STATE2]
  2740. ID=16
  2741. TYPE=anim
  2742. SUFFIX=-2
  2743. NEXT=1
  2744. RS_ACTIVATE_NEXT=true
  2745.  
  2746. [134\STATE3]
  2747. ID=116
  2748. TYPE=sound
  2749. SOUND=bst17a_ag
  2750. RS_PRECACHED=true
  2751. RS_ACTIVATE_NEXT=true
  2752.  
  2753. [135\STATE0]
  2754. ID=0
  2755. TYPE=object
  2756. OBJECT=BST18
  2757. LINK=1
  2758.  
  2759. [135\STATE1]
  2760. ID=1
  2761. TYPE=anim
  2762. SUFFIX=-1
  2763.  
  2764. [135\STATE2]
  2765. ID=16
  2766. TYPE=anim
  2767. SUFFIX=-2
  2768. NEXT=1
  2769. RS_ACTIVATE_NEXT=true
  2770.  
  2771. [135\STATE3]
  2772. ID=116
  2773. TYPE=sound
  2774. SOUND=bst18a_ag
  2775. RS_PRECACHED=true
  2776. RS_ACTIVATE_NEXT=true
  2777.  
  2778. [136\STATE0]
  2779. ID=0
  2780. TYPE=object
  2781. OBJECT=BST19
  2782. LINK=1
  2783.  
  2784. [136\STATE1]
  2785. ID=1
  2786. TYPE=anim
  2787. SUFFIX=-1
  2788.  
  2789. [136\STATE2]
  2790. ID=16
  2791. TYPE=anim
  2792. SUFFIX=-2
  2793. NEXT=1
  2794. RS_ACTIVATE_NEXT=true
  2795.  
  2796. [136\STATE3]
  2797. ID=116
  2798. TYPE=sound
  2799. SOUND=bst19a_ag
  2800. RS_PRECACHED=true
  2801. RS_ACTIVATE_NEXT=true
  2802.  
  2803. [137\STATE0]
  2804. ID=0
  2805. TYPE=object
  2806. OBJECT=BST20
  2807. LINK=1
  2808.  
  2809. [137\STATE1]
  2810. ID=1
  2811. TYPE=anim
  2812. SUFFIX=-1
  2813.  
  2814. [137\STATE2]
  2815. ID=16
  2816. TYPE=anim
  2817. SUFFIX=-2
  2818. NEXT=1
  2819. RS_ACTIVATE_NEXT=true
  2820.  
  2821. [137\STATE3]
  2822. ID=116
  2823. TYPE=sound
  2824. SOUND=bst20a_ag
  2825. RS_PRECACHED=true
  2826. RS_ACTIVATE_NEXT=true
  2827.  
  2828. [138\STATE0]
  2829. ID=0
  2830. TYPE=object
  2831. OBJECT=BST21
  2832. LINK=1
  2833.  
  2834. [138\STATE1]
  2835. ID=1
  2836. TYPE=anim
  2837. SUFFIX=-1
  2838.  
  2839. [138\STATE2]
  2840. ID=16
  2841. TYPE=anim
  2842. SUFFIX=-2
  2843. NEXT=1
  2844. RS_ACTIVATE_NEXT=true
  2845.  
  2846. [138\STATE3]
  2847. ID=116
  2848. TYPE=sound
  2849. SOUND=bst21a_ag
  2850. RS_PRECACHED=true
  2851. RS_ACTIVATE_NEXT=true
  2852.  
  2853. [139\STATE0]
  2854. ID=0
  2855. TYPE=object
  2856. OBJECT=BST23a
  2857. LINK=1
  2858.  
  2859. [139\STATE1]
  2860. ID=1
  2861. TYPE=anim
  2862. SUFFIX=-1
  2863.  
  2864. [140\STATE0]
  2865. ID=0
  2866. TYPE=object
  2867. OBJECT=BST23b
  2868. LINK=1
  2869.  
  2870. [140\STATE1]
  2871. ID=1
  2872. TYPE=anim
  2873. SUFFIX=-1
  2874.  
  2875. [141\STATE0]
  2876. ID=0
  2877. TYPE=object
  2878. OBJECT=BST24a
  2879. LINK=1
  2880.  
  2881. [141\STATE1]
  2882. ID=1
  2883. TYPE=anim
  2884. SUFFIX=-1
  2885.  
  2886. [141\STATE2]
  2887. ID=16
  2888. TYPE=anim
  2889. SUFFIX=-2
  2890. NEXT=1
  2891. RS_ACTIVATE_NEXT=true
  2892.  
  2893. [141\STATE3]
  2894. ID=116
  2895. TYPE=sound
  2896. SOUND=bst26a_ag
  2897. RS_PRECACHED=true
  2898. RS_ACTIVATE_NEXT=true
  2899.  
  2900. ; Definition Shield Regenerate Chem idle
  2901. [142\STATE0]
  2902. ID=0
  2903. TYPE=object
  2904. OBJECT=shld_reg01a
  2905. LINK=1
  2906.  
  2907. [142\STATE1]
  2908. ID=1
  2909. TYPE=anim
  2910. SUFFIX=-1
  2911.  
  2912. ; Definition Shield Regenerate Chem off
  2913. [143\STATE0]
  2914. ID=0
  2915. TYPE=object
  2916. OBJECT=shld_reg01b
  2917. LINK=1
  2918.  
  2919. [143\STATE1]
  2920. ID=1
  2921. TYPE=anim
  2922. SUFFIX=-1
  2923.  
  2924. [144\STATE0]
  2925. ID=0
  2926. TYPE=object
  2927. OBJECT=shld_reg02a
  2928. LINK=1
  2929.  
  2930. ; Definition Shield Regenerate ENERGY idle
  2931. [144\STATE1]
  2932. ID=1
  2933. TYPE=anim
  2934. SUFFIX=-1
  2935.  
  2936. ; Definition Shield Regenerate ENERGY Off
  2937. [145\STATE0]
  2938. ID=0
  2939. TYPE=object
  2940. OBJECT=shld_reg02b
  2941. LINK=1
  2942.  
  2943. [145\STATE1]
  2944. ID=1
  2945. TYPE=anim
  2946. SUFFIX=-1
  2947.  
  2948. ; Definition Shield Regenerate PLASMA idle
  2949. [146\STATE0]
  2950. ID=0
  2951. TYPE=object
  2952. OBJECT=shld_reg03a
  2953. LINK=1
  2954.  
  2955. [146\STATE1]
  2956. ID=1
  2957. TYPE=anim
  2958. SUFFIX=-1
  2959.  
  2960. ; Definition Shield Regenerate PLASMA Off
  2961. [147\STATE0]
  2962. ID=0
  2963. TYPE=object
  2964. OBJECT=shld_reg03b
  2965. LINK=1
  2966.  
  2967. [147\STATE1]
  2968. ID=1
  2969. TYPE=anim
  2970. SUFFIX=-1
  2971.  
  2972. ; Definition Shield Regenerate EMP idle
  2973. [148\STATE0]
  2974. ID=0
  2975. TYPE=object
  2976. OBJECT=shld_reg04a
  2977. LINK=1
  2978.  
  2979. [148\STATE1]
  2980. ID=1
  2981. TYPE=anim
  2982. SUFFIX=-1
  2983.  
  2984. ; Definition Shield Regenerate EMP Off
  2985. [149\STATE0]
  2986. ID=0
  2987. TYPE=object
  2988. OBJECT=shld_reg04b
  2989. LINK=1
  2990.  
  2991. [149\STATE1]
  2992. ID=1
  2993. TYPE=anim
  2994. SUFFIX=-1
  2995.  
  2996. ; Definition Shield Regenerate IMPACT idle
  2997. [150\STATE0]
  2998. ID=0
  2999. TYPE=object
  3000. OBJECT=shld_reg05a
  3001. LINK=1
  3002.  
  3003. [150\STATE1]
  3004. ID=1
  3005. TYPE=anim
  3006. SUFFIX=-1
  3007.  
  3008. ; Definition Shield Regenerate IMPACT Off
  3009. [151\STATE0]
  3010. ID=0
  3011. TYPE=object
  3012. OBJECT=shld_reg05b
  3013. LINK=1
  3014.  
  3015. [151\STATE1]
  3016. ID=1
  3017. TYPE=anim
  3018. SUFFIX=-1
  3019.  
  3020. ; Definition Shield Regenerate EXPLOSIVE idle
  3021. [152\STATE0]
  3022. ID=0
  3023. TYPE=object
  3024. OBJECT=shld_reg06a
  3025. LINK=1
  3026.  
  3027. [152\STATE1]
  3028. ID=1
  3029. TYPE=anim
  3030. SUFFIX=-1
  3031.  
  3032. ; Definition Shield Regenerate EXPLOSIVE Off
  3033. [153\STATE0]
  3034. ID=0
  3035. TYPE=object
  3036. OBJECT=shld_reg06b
  3037. LINK=1
  3038.  
  3039. [153\STATE1]
  3040. ID=1
  3041. TYPE=anim
  3042. SUFFIX=-1
  3043.  
  3044. ; Definition Shield Regenerate GENERIC idle
  3045. [154\STATE0]
  3046. ID=0
  3047. TYPE=object
  3048. OBJECT=shld_reg07a
  3049. LINK=1
  3050.  
  3051. [154\STATE1]
  3052. ID=1
  3053. TYPE=anim
  3054. SUFFIX=-1
  3055.  
  3056. ; Definition Shield Regenerate GENERIC Off
  3057. [155\STATE0]
  3058. ID=0
  3059. TYPE=object
  3060. OBJECT=shld_reg07b
  3061. LINK=1
  3062.  
  3063. [155\STATE1]
  3064. ID=1
  3065. TYPE=anim
  3066. SUFFIX=-1
  3067.  
  3068. ; Definition Shield Regenerate Chem on
  3069. [156\STATE0]
  3070. ID=0
  3071. TYPE=object
  3072. OBJECT=shld_reg01c
  3073. LINK=1
  3074.  
  3075. [156\STATE1]
  3076. ID=1
  3077. TYPE=anim
  3078. SUFFIX=-1
  3079.  
  3080. ; Definition Shield Regenerate ENERGY on
  3081. [157\STATE0]
  3082. ID=0
  3083. TYPE=object
  3084. OBJECT=shld_reg02c
  3085. LINK=1
  3086.  
  3087. [157\STATE1]
  3088. ID=1
  3089. TYPE=anim
  3090. SUFFIX=-1
  3091.  
  3092. ; Definition Shield Regenerate PLASMA on
  3093. [158\STATE0]
  3094. ID=0
  3095. TYPE=object
  3096. OBJECT=shld_reg03c
  3097. LINK=1
  3098.  
  3099. [158\STATE1]
  3100. ID=1
  3101. TYPE=anim
  3102. SUFFIX=-1
  3103.  
  3104. ; Definition Shield Regenerate EMP on
  3105. [159\STATE0]
  3106. ID=0
  3107. TYPE=object
  3108. OBJECT=shld_reg04c
  3109. LINK=1
  3110.  
  3111. [159\STATE1]
  3112. ID=1
  3113. TYPE=anim
  3114. SUFFIX=-1
  3115.  
  3116. ; Definition Shield Regenerate IMPACT on
  3117. [160\STATE0]
  3118. ID=0
  3119. TYPE=object
  3120. OBJECT=shld_reg05c
  3121. LINK=1
  3122.  
  3123. [160\STATE1]
  3124. ID=1
  3125. TYPE=anim
  3126. SUFFIX=-1
  3127.  
  3128. ; Definition Shield Regenerate EXPLOSIVE on
  3129. [161\STATE0]
  3130. ID=0
  3131. TYPE=object
  3132. OBJECT=shld_reg06c
  3133. LINK=1
  3134.  
  3135. [161\STATE1]
  3136. ID=1
  3137. TYPE=anim
  3138. SUFFIX=-1
  3139.  
  3140. ; Definition Shield Regenerate GENERIC on
  3141. [162\STATE0]
  3142. ID=0
  3143. TYPE=object
  3144. OBJECT=shld_reg07c
  3145. LINK=1
  3146.  
  3147. [162\STATE1]
  3148. ID=1
  3149. TYPE=anim
  3150. SUFFIX=-1
  3151.  
  3152. ; item repair phase in and on anim
  3153. [163\STATE0]
  3154. ID=0
  3155. TYPE=object
  3156. OBJECT=itemrep01
  3157. LINK=1
  3158.  
  3159. [163\STATE1]
  3160. ID=1
  3161. TYPE=anim
  3162. SUFFIX=-1
  3163. RS_STOP=TRUE
  3164.  
  3165. ; item repair loop anim
  3166. [164\STATE0]
  3167. ID=0
  3168. TYPE=object
  3169. OBJECT=itemrep01
  3170. LINK=1
  3171.  
  3172. [164\STATE1]
  3173. ID=1
  3174. TYPE=anim
  3175. SUFFIX=-2
  3176.  
  3177. ; item repair off anim
  3178. [165\STATE0]
  3179. ID=0
  3180. TYPE=object
  3181. OBJECT=itemrep01
  3182. LINK=1
  3183.  
  3184. [165\STATE1]
  3185. ID=1
  3186. TYPE=anim
  3187. SUFFIX=-3
  3188. RS_STOP=TRUE
  3189.  
  3190. ; item repair phase out anim
  3191. [166\STATE0]
  3192. ID=0
  3193. TYPE=object
  3194. OBJECT=itemrep01
  3195. LINK=1
  3196.  
  3197. [166\STATE1]
  3198. ID=1
  3199. TYPE=anim
  3200. SUFFIX=-4
  3201. RS_STOP=TRUE
  3202.  
  3203. ; inorganic hulk animation 01
  3204. [167\STATE0]
  3205. ID=0
  3206. TYPE=object
  3207. OBJECT=wrk01a
  3208. LINK=1
  3209.  
  3210. [167\STATE1]
  3211. ID=1
  3212. TYPE=anim
  3213. SUFFIX=-1
  3214.  
  3215. ; organic hulk animation 01
  3216. [168\STATE0]
  3217. ID=0
  3218. TYPE=object
  3219. OBJECT=mwrk01a
  3220. LINK=1
  3221.  
  3222. [168\STATE1]
  3223. ID=1
  3224. TYPE=anim
  3225. ANIM=mwrk01a-anim.mwrk01a-1
  3226.  
  3227. [169\STATE0]
  3228. ID=0
  3229. TYPE=object
  3230. OBJECT=BST47a
  3231. LINK=1
  3232.  
  3233. [169\STATE1]
  3234. ID=1
  3235. TYPE=anim
  3236. SUFFIX=-1
  3237.  
  3238. [169\STATE2]
  3239. ID=16
  3240. TYPE=anim
  3241. SUFFIX=-2
  3242. NEXT=1
  3243. RS_ACTIVATE_NEXT=true
  3244.  
  3245. [169\STATE3]
  3246. ID=116
  3247. TYPE=sound
  3248. SOUND=bst47a_ag
  3249. RS_PRECACHED=true
  3250. RS_ACTIVATE_NEXT=true
  3251.  
  3252. [170\STATE0]
  3253. ID=0
  3254. TYPE=object
  3255. OBJECT=BST49
  3256. LINK=1
  3257.  
  3258. [170\STATE1]
  3259. ID=1
  3260. TYPE=anim
  3261. SUFFIX=-1
  3262.  
  3263. [170\STATE2]
  3264. ID=16
  3265. TYPE=anim
  3266. SUFFIX=-2
  3267. NEXT=1
  3268. RS_ACTIVATE_NEXT=true
  3269.  
  3270. [170\STATE3]
  3271. ID=116
  3272. TYPE=sound
  3273. SOUND=bst49a_ag
  3274. RS_PRECACHED=true
  3275. RS_ACTIVATE_NEXT=true
  3276.  
  3277.  
  3278. [171\STATE0]
  3279. ID=0
  3280. TYPE=object
  3281. OBJECT=BST51a
  3282. LINK=1
  3283.  
  3284. [171\STATE1]
  3285. ID=1
  3286. TYPE=anim
  3287. SUFFIX=-1
  3288.  
  3289. [171\STATE2]
  3290. ID=16
  3291. TYPE=anim
  3292. SUFFIX=-2
  3293. NEXT=1
  3294. RS_ACTIVATE_NEXT=true
  3295.  
  3296. [171\STATE3]
  3297. ID=116
  3298. TYPE=sound
  3299. SOUND=bst51a_ag
  3300. RS_PRECACHED=true
  3301. RS_ACTIVATE_NEXT=true
  3302.  
  3303. [172\STATE0]
  3304. ID=0
  3305. TYPE=object
  3306. OBJECT=BST39a
  3307. LINK=1
  3308.  
  3309. [172\STATE1]
  3310. ID=1
  3311. TYPE=anim
  3312. SUFFIX=-1
  3313.  
  3314. [172\STATE2]
  3315. ID=16
  3316. TYPE=anim
  3317. SUFFIX=-2
  3318. NEXT=1
  3319. RS_ACTIVATE_NEXT=true
  3320.  
  3321. [172\STATE3]
  3322. ID=116
  3323. TYPE=sound
  3324. SOUND=bst39a_ag
  3325. RS_PRECACHED=true
  3326. RS_ACTIVATE_NEXT=true
  3327.  
  3328. [173\STATE0]
  3329. ID=0
  3330. TYPE=object
  3331. OBJECT=BST43a
  3332. LINK=1
  3333.  
  3334. [173\STATE1]
  3335. ID=1
  3336. TYPE=anim
  3337. SUFFIX=-1
  3338.  
  3339. [173\STATE2]
  3340. ID=16
  3341. TYPE=anim
  3342. SUFFIX=-2
  3343. NEXT=1
  3344. RS_ACTIVATE_NEXT=true
  3345.  
  3346. [173\STATE3]
  3347. ID=116
  3348. TYPE=sound
  3349. SOUND=bst43a_ag
  3350. RS_PRECACHED=true
  3351. RS_ACTIVATE_NEXT=true
  3352.  
  3353. [174\STATE0]
  3354. ID=0
  3355. TYPE=object
  3356. OBJECT=BST44a
  3357. LINK=1
  3358.  
  3359. [174\STATE1]
  3360. ID=1
  3361. TYPE=anim
  3362. SUFFIX=-1
  3363.  
  3364. [174\STATE2]
  3365. ID=16
  3366. TYPE=anim
  3367. SUFFIX=-2
  3368. NEXT=1
  3369. RS_ACTIVATE_NEXT=true
  3370.  
  3371. [174\STATE3]
  3372. ID=116
  3373. TYPE=sound
  3374. SOUND=bst44a_ag
  3375. RS_PRECACHED=true
  3376. RS_ACTIVATE_NEXT=true
  3377.  
  3378. [175\STATE0]
  3379. ID=0
  3380. TYPE=object
  3381. OBJECT=BST46
  3382. LINK=1
  3383.  
  3384. [175\STATE1]
  3385. ID=1
  3386. TYPE=anim
  3387. SUFFIX=-1
  3388.  
  3389. [175\STATE2]
  3390. ID=16
  3391. TYPE=anim
  3392. SUFFIX=-2
  3393. NEXT=1
  3394. RS_ACTIVATE_NEXT=true
  3395.  
  3396. [175\STATE3]
  3397. ID=116
  3398. TYPE=sound
  3399. SOUND=bst46a_ag
  3400. RS_PRECACHED=true
  3401. RS_ACTIVATE_NEXT=true
  3402.  
  3403. [176\STATE0]
  3404. ID=0
  3405. TYPE=object
  3406. OBJECT=BST45
  3407. LINK=1
  3408.  
  3409. [176\STATE1]
  3410. ID=1
  3411. TYPE=anim
  3412. SUFFIX=-1
  3413.  
  3414. ; Definition Skill MENACE level 1
  3415. [177\STATE0]
  3416. ID=0
  3417. TYPE=object
  3418. OBJECT=sk_menc01a
  3419. LINK=1
  3420.  
  3421. [177\STATE1]
  3422. ID=1
  3423. TYPE=anim
  3424. SUFFIX=-1
  3425.  
  3426. ; Definition Skill MENACE level 3
  3427. [178\STATE0]
  3428. ID=0
  3429. TYPE=object
  3430. OBJECT=sk_menc01
  3431. LINK=1
  3432.  
  3433. [178\STATE1]
  3434. ID=1
  3435. TYPE=anim
  3436. SUFFIX=-1
  3437.  
  3438. ; Definition Skill distract
  3439. [179\STATE0]
  3440. ID=0
  3441. TYPE=object
  3442. OBJECT=sk_dist01
  3443. LINK=1
  3444.  
  3445. [179\STATE1]
  3446. ID=1
  3447. TYPE=anim
  3448. SUFFIX=-1
  3449. NEXT=2
  3450.  
  3451. [179\STATE2]
  3452. ID=2
  3453. TYPE=anim
  3454. SUFFIX=-2
  3455.  
  3456. ; Definition Skill distract
  3457. [180\STATE0]
  3458. ID=0
  3459. TYPE=object
  3460. OBJECT=sk_dist01
  3461. LINK=1
  3462.  
  3463. [180\STATE1]
  3464. ID=1
  3465. TYPE=anim
  3466. SUFFIX=-2
  3467.  
  3468. ; Definition Skill FOLDSPACE PARTICLES
  3469. [181\STATE0]
  3470. ID=0
  3471. TYPE=object
  3472. OBJECT=sk_fold01
  3473. LINK=1
  3474.  
  3475. [181\STATE1]
  3476. ID=1
  3477. TYPE=anim
  3478. SUFFIX=-1
  3479.  
  3480. ; Definition Skill Self destruct FX
  3481. [182\STATE0]
  3482. ID=0
  3483. TYPE=object
  3484. OBJECT=sk_sdest01
  3485. LINK=1
  3486.  
  3487. [182\STATE1]
  3488. ID=1
  3489. TYPE=anim
  3490. SUFFIX=-1
  3491.  
  3492. ; Definition Skill Self destruct Countdown
  3493. [183\STATE0]
  3494. ID=0
  3495. TYPE=object
  3496. OBJECT=sk_sdest03a
  3497. LINK=1
  3498.  
  3499. [183\STATE1]
  3500. ID=1
  3501. TYPE=anim
  3502. SUFFIX=-1
  3503.  
  3504. ;Definition Skill psionic shield
  3505. [184\STATE0]
  3506. ID=0
  3507. TYPE=object
  3508. OBJECT=shld_psy02a
  3509. LINK=1
  3510.  
  3511. [184\STATE1]
  3512. ID=1
  3513. TYPE=anim
  3514. SUFFIX=-1
  3515.  
  3516. [185\STATE0]
  3517. ID=0
  3518. TYPE=object
  3519. OBJECT=shld_psy01
  3520. LINK=1
  3521.  
  3522. [185\STATE1]
  3523. ID=1
  3524. TYPE=anim
  3525. SUFFIX=-1
  3526.  
  3527. ; Definition Skill befriend
  3528. [186\STATE0]
  3529. ID=0
  3530. TYPE=object
  3531. OBJECT=sk_befr01
  3532. LINK=1
  3533.  
  3534. [186\STATE1]
  3535. ID=1
  3536. TYPE=anim
  3537. SUFFIX=-1
  3538.  
  3539. ; Old (obsolete) create wormhole art - start
  3540. [187\STATE0]
  3541. ID=0
  3542. TYPE=object
  3543. OBJECT=sk_worm01
  3544. LINK=1
  3545.  
  3546. [187\STATE1]
  3547. ID=1
  3548. TYPE=anim
  3549. SUFFIX=-1
  3550.  
  3551. ; Old (obsolete) create wormhole art - idle
  3552. [188\STATE0]
  3553. ID=0
  3554. TYPE=object
  3555. OBJECT=sk_worm01
  3556. LINK=1
  3557.  
  3558. [188\STATE1]
  3559. ID=1
  3560. TYPE=anim
  3561. SUFFIX=-2
  3562.  
  3563. ; Old (obsolete) create wormhole art - end
  3564. [189\STATE0]
  3565. ID=0
  3566. TYPE=object
  3567. OBJECT=sk_worm01
  3568. LINK=1
  3569.  
  3570. [189\STATE1]
  3571. ID=1
  3572. TYPE=anim
  3573. SUFFIX=-3
  3574.  
  3575. ; Definition Skill FOLDSPACE PARTICLES
  3576. [190\STATE0]
  3577. ID=0
  3578. TYPE=object
  3579. OBJECT=sk_fold02
  3580. LINK=1
  3581.  
  3582. [190\STATE1]
  3583. ID=1
  3584. TYPE=anim
  3585. SUFFIX=-2
  3586.  
  3587. ; Definition Skill FOLDSPACE PARTICLES
  3588. [191\STATE0]
  3589. ID=0
  3590. TYPE=object
  3591. OBJECT=sk_fold02
  3592. LINK=1
  3593.  
  3594. [191\STATE1]
  3595. ID=1
  3596. TYPE=anim
  3597. SUFFIX=-3
  3598.  
  3599. ;Definition Skill Environmental shield on
  3600. [192\STATE0]
  3601. ID=0
  3602. TYPE=object
  3603. OBJECT=shld_env01b
  3604. LINK=1
  3605.  
  3606. [192\STATE1]
  3607. ID=1
  3608. TYPE=anim
  3609. SUFFIX=-1
  3610.  
  3611. [193\STATE0]
  3612. ID=0
  3613. TYPE=object
  3614. OBJECT=shld_env01a
  3615. LINK=1
  3616.  
  3617. [193\STATE1]
  3618. ID=1
  3619. TYPE=anim
  3620. SUFFIX=-1
  3621.  
  3622. [194\STATE0]
  3623. ID=0
  3624. TYPE=object
  3625. OBJECT=shld_env01c
  3626. LINK=1
  3627.  
  3628. [194\STATE1]
  3629. ID=1
  3630. TYPE=anim
  3631. SUFFIX=-1
  3632.  
  3633. ;Definition Skill Psionic shield Off
  3634. [195\STATE0]
  3635. ID=0
  3636. TYPE=object
  3637. OBJECT=shld_psy03a
  3638. LINK=1
  3639.  
  3640. [195\STATE1]
  3641. ID=1
  3642. TYPE=anim
  3643. SUFFIX=-1
  3644.  
  3645. [196\STATE0]
  3646. ID=0
  3647. TYPE=object
  3648. OBJECT=BST34
  3649. LINK=1
  3650.  
  3651. [196\STATE1]
  3652. ID=1
  3653. TYPE=anim
  3654. SUFFIX=-1
  3655.  
  3656. [196\STATE2]
  3657. ID=16
  3658. TYPE=anim
  3659. SUFFIX=-2
  3660. NEXT=1
  3661. RS_ACTIVATE_NEXT=true
  3662.  
  3663. [196\STATE3]
  3664. ID=116
  3665. TYPE=sound
  3666. SOUND=bst34a_ag
  3667. RS_PRECACHED=true
  3668. RS_ACTIVATE_NEXT=true
  3669.  
  3670. [197\STATE0]
  3671. ID=0
  3672. TYPE=object
  3673. OBJECT=BST35
  3674. LINK=1
  3675.  
  3676. [197\STATE1]
  3677. ID=1
  3678. TYPE=anim
  3679. SUFFIX=-1
  3680.  
  3681. [197\STATE2]
  3682. ID=16
  3683. TYPE=anim
  3684. SUFFIX=-2
  3685. NEXT=1
  3686. RS_ACTIVATE_NEXT=true
  3687.  
  3688. [197\STATE3]
  3689. ID=116
  3690. TYPE=sound
  3691. SOUND=bst35a_ag
  3692. RS_PRECACHED=true
  3693. RS_ACTIVATE_NEXT=true
  3694.  
  3695. [198\STATE0]
  3696. ID=0
  3697. TYPE=object
  3698. OBJECT=BST52
  3699. LINK=1
  3700.  
  3701. [198\STATE1]
  3702. ID=1
  3703. TYPE=anim
  3704. SUFFIX=-1
  3705.  
  3706. [198\STATE2]
  3707. ID=16
  3708. TYPE=anim
  3709. SUFFIX=-2
  3710. NEXT=1
  3711. RS_ACTIVATE_NEXT=true
  3712.  
  3713. [198\STATE3]
  3714. ID=116
  3715. TYPE=sound
  3716. SOUND=bst52a_ag
  3717. RS_PRECACHED=true
  3718. RS_ACTIVATE_NEXT=true
  3719.  
  3720. [199\STATE0]
  3721. ID=0
  3722. TYPE=object
  3723. OBJECT=comt01
  3724. LINK=1
  3725.  
  3726. [199\STATE1]
  3727. ID=1
  3728. TYPE=anim
  3729. SUFFIX=-1
  3730.  
  3731. [200\STATE0]
  3732. ID=0
  3733. TYPE=object
  3734. OBJECT=BST37
  3735. LINK=1
  3736.  
  3737. [200\STATE1]
  3738. ID=1
  3739. TYPE=anim
  3740. SUFFIX=-1
  3741.  
  3742. [200\STATE2]
  3743. ID=16
  3744. TYPE=anim
  3745. SUFFIX=-2
  3746. NEXT=1
  3747. RS_ACTIVATE_NEXT=true
  3748.  
  3749. [200\STATE3]
  3750. ID=116
  3751. TYPE=sound
  3752. SOUND=bst37a_ag
  3753. RS_PRECACHED=true
  3754. RS_ACTIVATE_NEXT=true
  3755.  
  3756. [201\STATE0]
  3757. ID=0
  3758. TYPE=object
  3759. OBJECT=BST40A
  3760. LINK=1
  3761.  
  3762. [201\STATE1]
  3763. ID=1
  3764. TYPE=anim
  3765. SUFFIX=-1
  3766.  
  3767. [201\STATE2]
  3768. ID=16
  3769. TYPE=anim
  3770. SUFFIX=-2
  3771. NEXT=1
  3772. RS_ACTIVATE_NEXT=true
  3773.  
  3774. [201\STATE3]
  3775. ID=116
  3776. TYPE=sound
  3777. SOUND=bst40a_ag
  3778. RS_PRECACHED=true
  3779. RS_ACTIVATE_NEXT=true
  3780.  
  3781. [202\STATE0]
  3782. ID=0
  3783. TYPE=object
  3784. OBJECT=BST40B
  3785. LINK=1
  3786.  
  3787. [202\STATE1]
  3788. ID=1
  3789. TYPE=anim
  3790. SUFFIX=-1
  3791.  
  3792. [202\STATE2]
  3793. ID=16
  3794. TYPE=anim
  3795. SUFFIX=-2
  3796. NEXT=1
  3797. RS_ACTIVATE_NEXT=true
  3798.  
  3799. [203\STATE0]
  3800. ID=0
  3801. TYPE=object
  3802. OBJECT=BST40C
  3803. LINK=1
  3804.  
  3805. [203\STATE1]
  3806. ID=1
  3807. TYPE=anim
  3808. SUFFIX=-1
  3809.  
  3810. [203\STATE2]
  3811. ID=16
  3812. TYPE=anim
  3813. SUFFIX=-2
  3814. NEXT=1
  3815. RS_ACTIVATE_NEXT=true
  3816.  
  3817. [204\STATE0]
  3818. ID=0
  3819. TYPE=object
  3820. OBJECT=BST40D
  3821. LINK=1
  3822.  
  3823. [204\STATE1]
  3824. ID=1
  3825. TYPE=anim
  3826. SUFFIX=-1
  3827.  
  3828. [204\STATE2]
  3829. ID=16
  3830. TYPE=anim
  3831. SUFFIX=-2
  3832. NEXT=1
  3833. RS_ACTIVATE_NEXT=true
  3834.  
  3835. [205\STATE0]
  3836. ID=0
  3837. TYPE=object
  3838. OBJECT=ASG01
  3839. LINK=1
  3840.  
  3841. [205\STATE1]
  3842. ID=1
  3843. TYPE=anim
  3844. SUFFIX=-3
  3845.  
  3846. [206\STATE0]
  3847. ID=0
  3848. TYPE=object
  3849. OBJECT=TSG01
  3850. LINK=1
  3851.  
  3852. [206\STATE1]
  3853. ID=1
  3854. TYPE=anim
  3855. SUFFIX=-3
  3856.  
  3857. [207\STATE0]
  3858. ID=0
  3859. TYPE=object
  3860. OBJECT=TSG03
  3861. LINK=1
  3862.  
  3863. [207\STATE1]
  3864. ID=1
  3865. TYPE=anim
  3866. SUFFIX=-3
  3867.  
  3868. [208\STATE0] ; Dummy entry
  3869. ID=0
  3870. TYPE=sound
  3871. SOUND=ButtonClick01.wav
  3872. RS_PRECACHED=true
  3873.  
  3874. [209\STATE0]
  3875. ID=0
  3876. TYPE=object
  3877. OBJECT=GST01
  3878. LINK=35
  3879.  
  3880. [209\STATE1]
  3881. ID=35
  3882. TYPE=anim
  3883. SUFFIX=-1
  3884.  
  3885.  
  3886. ; Definition Skill Self destruct Countdown
  3887. [210\STATE0]
  3888. ID=0
  3889. TYPE=object
  3890. OBJECT=sk_sdest04a
  3891. LINK=1
  3892.  
  3893. [210\STATE1]
  3894. ID=1
  3895. TYPE=anim
  3896. SUFFIX=-1
  3897.  
  3898. ; Old (obsolete) create wormhole art - start level3
  3899. [211\STATE0]
  3900. ID=0
  3901. TYPE=object
  3902. OBJECT=sk_worm01
  3903. LINK=1
  3904.  
  3905. [211\STATE1]
  3906. ID=1
  3907. TYPE=anim
  3908. SUFFIX=-4
  3909.  
  3910. Old (obsolete) create wormhole art - start level5
  3911. [212\STATE0]
  3912. ID=0
  3913. TYPE=object
  3914. OBJECT=sk_worm01
  3915. LINK=1
  3916.  
  3917. [212\STATE1]
  3918. ID=1
  3919. TYPE=anim
  3920. SUFFIX=-5
  3921.  
  3922. [213\STATE0] ; Dummy entry
  3923. ID=0
  3924. TYPE=sound
  3925. SOUND=ButtonClick01.wav
  3926. RS_PRECACHED=true
  3927.  
  3928. [214\STATE0]
  3929. ID=0
  3930. TYPE=object
  3931. OBJECT=P_GAS01
  3932. LINK=1
  3933.  
  3934. [214\STATE1]
  3935. ID=1
  3936. TYPE=anim
  3937. SUFFIX=-1
  3938.  
  3939. [215\STATE0]
  3940. ID=0
  3941. TYPE=object
  3942. OBJECT=AS09
  3943. LINK=1
  3944.  
  3945. [215\STATE1]
  3946. ID=1
  3947. TYPE=anim
  3948. SUFFIX=-1
  3949.  
  3950. [216\STATE0]
  3951. ID=0
  3952. TYPE=object
  3953. OBJECT=AS09A
  3954. LINK=1
  3955.  
  3956. [216\STATE1]
  3957. ID=1
  3958. TYPE=anim
  3959. SUFFIX=-1
  3960.  
  3961. [217\STATE0]
  3962. ID=0
  3963. TYPE=object
  3964. OBJECT=AS09B
  3965. LINK=1
  3966.  
  3967. [217\STATE1]
  3968. ID=1
  3969. TYPE=anim
  3970. SUFFIX=-1
  3971.  
  3972. [218\STATE0]
  3973. ID=0
  3974. TYPE=object
  3975. OBJECT=AS09C
  3976. LINK=1
  3977.  
  3978. [218\STATE1]
  3979. ID=1
  3980. TYPE=anim
  3981. SUFFIX=-1
  3982.  
  3983. [219\STATE0]
  3984. ID=0
  3985. TYPE=object
  3986. OBJECT=AS09D
  3987. LINK=1
  3988.  
  3989. [219\STATE1]
  3990. ID=1
  3991. TYPE=anim
  3992. SUFFIX=-1
  3993.  
  3994. [220\STATE0]
  3995. ID=0
  3996. TYPE=object
  3997. OBJECT=asg01
  3998.  
  3999. [220\STATE1]
  4000. ID=1
  4001. TYPE=anim
  4002. SUFFIX=-1
  4003. NEXT=2
  4004. LINK=5
  4005.  
  4006. [220\STATE2]
  4007. ID=2
  4008. TYPE=anim
  4009. SUFFIX=-2
  4010. NEXT=3
  4011. RS_ACTIVATE_NEXT=t
  4012.  
  4013. [220\STATE3]
  4014. ID=3
  4015. TYPE=anim
  4016. SUFFIX=-3
  4017. NEXT=4
  4018. LINK=6
  4019.  
  4020. [220\STATE4]
  4021. ID=4
  4022. TYPE=anim
  4023. SUFFIX=-4
  4024. NEXT=1
  4025. RS_ACTIVATE_NEXT=t
  4026.  
  4027. [220\STATE5]
  4028. ID=5
  4029. TYPE=sound
  4030. SOUND=ANCIENT GATE IDLE
  4031. RS_PRECACHED=true
  4032.  
  4033. [220\STATE6]
  4034. ID=6
  4035. TYPE=sound
  4036. SOUND=ANCIENT GATE ACTIVE IDLE
  4037. RS_PRECACHED=true
  4038.  
  4039. [221\STATE0]
  4040. ID=0
  4041. TYPE=object
  4042. OBJECT=tsg01
  4043.  
  4044. [221\STATE1]
  4045. ID=1
  4046. TYPE=anim
  4047. SUFFIX=-1
  4048. NEXT=2
  4049. LINK=5
  4050.  
  4051. [221\STATE2]
  4052. ID=2
  4053. TYPE=anim
  4054. SUFFIX=-2
  4055. NEXT=3
  4056. RS_ACTIVATE_NEXT=t
  4057.  
  4058. [221\STATE3]
  4059. ID=3
  4060. TYPE=anim
  4061. SUFFIX=-3
  4062. NEXT=4
  4063. LINK=6
  4064.  
  4065. [221\STATE4]
  4066. ID=4
  4067. TYPE=anim
  4068. SUFFIX=-4
  4069. NEXT=1
  4070. RS_ACTIVATE_NEXT=t
  4071.  
  4072. [221\STATE5]
  4073. ID=5
  4074. TYPE=sound
  4075. SOUND=NAVIGATION GATE IDLE
  4076. RS_PRECACHED=true
  4077.  
  4078. [221\STATE6]
  4079. ID=6
  4080. TYPE=sound
  4081. SOUND=NAVIGATION GATE ACTIVE IDLE
  4082. RS_PRECACHED=true
  4083.  
  4084. [222\STATE0]
  4085. ID=0
  4086. TYPE=object
  4087. OBJECT=tsg03
  4088.  
  4089. [222\STATE1]
  4090. ID=1
  4091. TYPE=anim
  4092. SUFFIX=-1
  4093. NEXT=2
  4094. LINK=5
  4095.  
  4096. [222\STATE2]
  4097. ID=2
  4098. TYPE=anim
  4099. SUFFIX=-2
  4100. NEXT=3
  4101. RS_ACTIVATE_NEXT=t
  4102.  
  4103. [222\STATE3]
  4104. ID=3
  4105. TYPE=anim
  4106. SUFFIX=-3
  4107. NEXT=4
  4108. LINK=6
  4109.  
  4110. [222\STATE4]
  4111. ID=4
  4112. TYPE=anim
  4113. SUFFIX=-4
  4114. NEXT=1
  4115. RS_ACTIVATE_NEXT=t
  4116.  
  4117. [222\STATE5]
  4118. ID=5
  4119. TYPE=sound
  4120. SOUND=TERRAN GATE LARGE IDLE
  4121. RS_PRECACHED=true
  4122.  
  4123. [222\STATE6]
  4124. ID=6
  4125. TYPE=sound
  4126. SOUND=TERRAN GATE LARGE ACTIVE IDLE
  4127. RS_PRECACHED=true
  4128.  
  4129. [223\STATE0]
  4130. ID=0
  4131. TYPE=object
  4132. OBJECT=ST01
  4133. LINK=1
  4134.  
  4135. [223\STATE1]
  4136. ID=1
  4137. TYPE=anim
  4138. SUFFIX=-1
  4139.  
  4140. [224\STATE0]
  4141. ID=0
  4142. TYPE=object
  4143. OBJECT=ST02
  4144. LINK=1
  4145.  
  4146. [224\STATE1]
  4147. ID=1
  4148. TYPE=anim
  4149. SUFFIX=-1
  4150.  
  4151. [225\STATE0]
  4152. ID=0
  4153. TYPE=object
  4154. OBJECT=ST03
  4155. LINK=1
  4156.  
  4157. [225\STATE1]
  4158. ID=1
  4159. TYPE=anim
  4160. SUFFIX=-1
  4161.  
  4162. [226\STATE0]
  4163. ID=0
  4164. TYPE=object
  4165. OBJECT=ST04
  4166. LINK=1
  4167.  
  4168. [226\STATE1]
  4169. ID=1
  4170. TYPE=anim
  4171. SUFFIX=-1
  4172.  
  4173. [227\STATE0]
  4174. ID=0
  4175. TYPE=object
  4176. OBJECT=ST05
  4177. LINK=1
  4178.  
  4179. [227\STATE1]
  4180. ID=1
  4181. TYPE=anim
  4182. SUFFIX=-1
  4183.  
  4184. [228\STATE0]
  4185. ID=0
  4186. TYPE=object
  4187. OBJECT=BST47b
  4188. LINK=1
  4189.  
  4190. [228\STATE1]
  4191. ID=1
  4192. TYPE=anim
  4193. SUFFIX=-1
  4194.  
  4195. [229\STATE0]
  4196. ID=0
  4197. TYPE=object
  4198. OBJECT=rsg01a
  4199.  
  4200. [229\STATE1]
  4201. ID=1
  4202. TYPE=anim
  4203. SUFFIX=-1
  4204. NEXT=2
  4205. LINK=5
  4206.  
  4207. [229\STATE2]
  4208. ID=2
  4209. TYPE=anim
  4210. SUFFIX=-2
  4211. NEXT=3
  4212. RS_ACTIVATE_NEXT=t
  4213.  
  4214. [229\STATE3]
  4215. ID=3
  4216. TYPE=anim
  4217. SUFFIX=-3
  4218. NEXT=4
  4219. LINK=6
  4220.  
  4221. [229\STATE4]
  4222. ID=4
  4223. TYPE=anim
  4224. SUFFIX=-4
  4225. NEXT=1
  4226. RS_ACTIVATE_NEXT=t
  4227.  
  4228. [229\STATE5]
  4229. ID=5
  4230. TYPE=sound
  4231. SOUND=PIRATE GATE IDLE
  4232. RS_PRECACHED=true
  4233.  
  4234. [229\STATE6]
  4235. ID=6
  4236. TYPE=sound
  4237. SOUND=PIRATE GATE ACTIVE IDLE
  4238. RS_PRECACHED=true
  4239.  
  4240. [230\STATE0]
  4241. ID=0
  4242. TYPE=object
  4243. OBJECT=comt03
  4244. LINK=1
  4245.  
  4246. [230\STATE1]
  4247. ID=1
  4248. TYPE=anim
  4249. SUFFIX=-1
  4250.  
  4251. [231\STATE0]
  4252. ID=0
  4253. TYPE=object
  4254. OBJECT=comt04
  4255. LINK=1
  4256.  
  4257. [231\STATE1]
  4258. ID=1
  4259. TYPE=anim
  4260. SUFFIX=-1
  4261.  
  4262. [232\STATE0]
  4263. ID=0
  4264. TYPE=object
  4265. OBJECT=comt05
  4266. LINK=1
  4267.  
  4268. [232\STATE1]
  4269. ID=1
  4270. TYPE=anim
  4271. SUFFIX=-1
  4272.  
  4273. [233\STATE0]
  4274. ID=0
  4275. TYPE=object
  4276. OBJECT=comt06
  4277. LINK=1
  4278.  
  4279. [233\STATE1]
  4280. ID=1
  4281. TYPE=anim
  4282. SUFFIX=-1
  4283.  
  4284.  
  4285. [234\STATE0]
  4286. ID=0
  4287. TYPE=object
  4288. OBJECT=comt07
  4289. LINK=1
  4290.  
  4291. [234\STATE1]
  4292. ID=1
  4293. TYPE=anim
  4294. SUFFIX=-1
  4295.  
  4296. [235\STATE0]
  4297. ID=0
  4298. TYPE=object
  4299. OBJECT=comt08
  4300. LINK=1
  4301.  
  4302. [235\STATE1]
  4303. ID=1
  4304. TYPE=anim
  4305. SUFFIX=-1
  4306.  
  4307. [236\STATE0]
  4308. ID=0
  4309. TYPE=object
  4310. OBJECT=JSS0101
  4311. LINK=1
  4312.  
  4313. [236\STATE1]
  4314. ID=1
  4315. TYPE=anim
  4316. SUFFIX=-1
  4317.  
  4318. [237\STATE0]
  4319. ID=0
  4320. TYPE=object
  4321. OBJECT=JVC0101
  4322. LINK=1
  4323.  
  4324. [237\STATE1]
  4325. ID=1
  4326. TYPE=anim
  4327. SUFFIX=-1
  4328.  
  4329.  
  4330. [238\STATE0]
  4331. ID=0
  4332. TYPE=object
  4333. OBJECT=JVC0201
  4334. LINK=1
  4335.  
  4336. [238\STATE1]
  4337. ID=1
  4338. TYPE=anim
  4339. SUFFIX=-1
  4340.  
  4341.  
  4342. [239\STATE0]
  4343. ID=0
  4344. TYPE=object
  4345. OBJECT=JVC0301
  4346. LINK=1
  4347.  
  4348. [239\STATE1]
  4349. ID=1
  4350. TYPE=anim
  4351. SUFFIX=-1
  4352.  
  4353.  
  4354. [240\STATE0]
  4355. ID=0
  4356. TYPE=object
  4357. OBJECT=PSS0301
  4358. LINK=1
  4359.  
  4360. [240\STATE1]
  4361. ID=1
  4362. TYPE=anim
  4363. SUFFIX=-1
  4364.  
  4365.  
  4366. [241\STATE0]
  4367. ID=0
  4368. TYPE=object
  4369. OBJECT=PVC0101
  4370. LINK=1
  4371.  
  4372. [241\STATE1]
  4373. ID=1
  4374. TYPE=anim
  4375. SUFFIX=-1
  4376.  
  4377.  
  4378. [242\STATE0]
  4379. ID=0
  4380. TYPE=object
  4381. OBJECT=PVC0201
  4382. LINK=1
  4383.  
  4384. [242\STATE1]
  4385. ID=1
  4386. TYPE=anim
  4387. SUFFIX=-1
  4388.  
  4389.  
  4390. [243\STATE0]
  4391. ID=0
  4392. TYPE=object
  4393. OBJECT=PVC0301
  4394. LINK=1
  4395.  
  4396. [243\STATE1]
  4397. ID=1
  4398. TYPE=anim
  4399. SUFFIX=-1
  4400.  
  4401.  
  4402. [244\STATE0]
  4403. ID=0
  4404. TYPE=object
  4405. OBJECT=TSS0101
  4406. LINK=1
  4407.  
  4408. [244\STATE1]
  4409. ID=1
  4410. TYPE=anim
  4411. SUFFIX=-1
  4412.  
  4413. [245\STATE0]
  4414. ID=0
  4415. TYPE=object
  4416. OBJECT=TVC0101
  4417. LINK=1
  4418.  
  4419. [245\STATE1]
  4420. ID=1
  4421. TYPE=anim
  4422. SUFFIX=-1
  4423.  
  4424. [246\STATE0]
  4425. ID=0
  4426. TYPE=object
  4427. OBJECT=TVC0201
  4428. LINK=1
  4429.  
  4430. [246\STATE1]
  4431. ID=1
  4432. TYPE=anim
  4433. SUFFIX=-1
  4434.  
  4435. [247\STATE0]
  4436. ID=0
  4437. TYPE=object
  4438. OBJECT=TVC0301
  4439. LINK=1
  4440.  
  4441. [247\STATE1]
  4442. ID=1
  4443. TYPE=anim
  4444. SUFFIX=-1
  4445.  
  4446. [248\STATE0]
  4447. ID=0
  4448. TYPE=object
  4449. OBJECT=BST53
  4450. LINK=1
  4451.  
  4452. [248\STATE1]
  4453. ID=1
  4454. TYPE=anim
  4455. SUFFIX=-1
  4456.  
  4457. [248\STATE2]
  4458. ID=16
  4459. TYPE=anim
  4460. SUFFIX=-2
  4461. NEXT=1
  4462. RS_ACTIVATE_NEXT=true
  4463.  
  4464. [248\STATE3]
  4465. ID=116
  4466. TYPE=sound
  4467. SOUND=bst53a_ag
  4468. RS_PRECACHED=true
  4469. RS_ACTIVATE_NEXT=true
  4470.  
  4471. [249\STATE0]
  4472. ID=0
  4473. TYPE=object
  4474. OBJECT=tss06a
  4475. LINK=1
  4476.  
  4477. [249\STATE1]
  4478. ID=1
  4479. TYPE=anim
  4480. SUFFIX=-1
  4481.  
  4482. [250\STATE0]
  4483. ID=0
  4484. TYPE=object
  4485. OBJECT=BST53
  4486.  
  4487.  
  4488. [251\STATE0]
  4489. ID=0
  4490. TYPE=object
  4491. OBJECT=BST53
  4492.  
  4493. [252\STATE0]
  4494. ID=0
  4495. TYPE=object
  4496. OBJECT=gravwell01
  4497. LINK=1
  4498.  
  4499. [252\STATE1]
  4500. ID=1
  4501. TYPE=anim
  4502. SUFFIX=-1
  4503.  
  4504. [253\STATE0] ; tumbling asteroid
  4505. ID=0
  4506. TYPE=object
  4507. OBJECT=bone_rot02
  4508. LINK=1
  4509.  
  4510. [253\STATE1]
  4511. ID=1
  4512. TYPE=anim
  4513. SUFFIX=-1
  4514.  
  4515.  
  4516. [254\STATE0] ; flaming tumbling asteroid
  4517. ID=0
  4518. TYPE=object
  4519. OBJECT=bone_rot02e
  4520. LINK=1
  4521.  
  4522. [254\STATE1]
  4523. ID=1
  4524. TYPE=anim
  4525. SUFFIX=-1
  4526.  
  4527. [255\STATE0] ; tumbling Big Misty 3
  4528. ID=0
  4529. TYPE=object
  4530. OBJECT=bone_rot04
  4531. LINK=1
  4532.  
  4533. [255\STATE1] 
  4534. ID=1
  4535. TYPE=anim
  4536. SUFFIX=-1
  4537.  
  4538. [256\STATE0]
  4539. ID=0
  4540. TYPE=object
  4541. OBJECT=sk_grav_01
  4542. LINK=1
  4543.  
  4544. [256\STATE1]
  4545. ID=1
  4546. TYPE=anim
  4547. SUFFIX=-1
  4548.  
  4549. ; Definition Stealth Attack idle
  4550. [257\STATE0]
  4551. ID=0
  4552. TYPE=object
  4553. OBJECT=GE_St_atk01a
  4554. LINK=1
  4555.  
  4556. [257\STATE1]
  4557. ID=1
  4558. TYPE=anim
  4559. SUFFIX=-1
  4560.  
  4561. ; Definition Stealth Attack on
  4562. [258\STATE0]
  4563. ID=0
  4564. TYPE=object
  4565. OBJECT=GE_St_atk02
  4566. LINK=1
  4567.  
  4568. [258\STATE1]
  4569. ID=1
  4570. TYPE=anim
  4571. SUFFIX=-1
  4572.  
  4573. ; Definition Stealth Attack off
  4574. [259\STATE0]
  4575. ID=0
  4576. TYPE=object
  4577. OBJECT=GE_St_atk03a
  4578. LINK=1
  4579.  
  4580. [259\STATE1]
  4581. ID=1
  4582. TYPE=anim
  4583. SUFFIX=-1
  4584.  
  4585. ; Player ship hulls start here
  4586.  
  4587. ; Terran Hull 1 Upgrade 1
  4588. [260]
  4589. RST_SHADOW_SOURCE=T
  4590.  
  4591. [260\STATE0]
  4592. ID=0
  4593. TYPE=object
  4594. FILE=sth11.w3d
  4595. OBJECT=sth11
  4596.  
  4597. ; Terran Hull 1 Upgrade 2
  4598. [261]
  4599. RST_SHADOW_SOURCE=T
  4600.  
  4601. [261\STATE0]
  4602. ID=0
  4603. TYPE=object
  4604. FILE=sth12.w3d
  4605. OBJECT=sth12
  4606.  
  4607. ; Terran Hull 1 Upgrade 3
  4608. [262]
  4609. RST_SHADOW_SOURCE=T
  4610.  
  4611. [262\STATE0]
  4612. ID=0
  4613. TYPE=object
  4614. FILE=sth13.w3d
  4615. OBJECT=sth13
  4616.  
  4617. ; Terran Hull 2 Upgrade 1
  4618. [263]
  4619. RST_SHADOW_SOURCE=T
  4620.  
  4621. [263\STATE0]
  4622. ID=0
  4623. TYPE=object
  4624. FILE=sth21.w3d
  4625. OBJECT=sth21
  4626.  
  4627. ; Terran Hull 2 Upgrade 2
  4628. [264]
  4629. RST_SHADOW_SOURCE=T
  4630.  
  4631. [264\STATE0]
  4632. ID=0
  4633. TYPE=object
  4634. FILE=sth22.w3d
  4635. OBJECT=sth22
  4636.  
  4637. ; Terran Hull 2 Upgrade 3
  4638. [265]
  4639. RST_SHADOW_SOURCE=T
  4640.  
  4641. [265\STATE0]
  4642. ID=0
  4643. TYPE=object
  4644. FILE=sth23.w3d
  4645. OBJECT=sth23
  4646.  
  4647. ; Terran Hull 3 Upgrade 1
  4648. [266]
  4649. RST_SHADOW_SOURCE=T
  4650.  
  4651. [266\STATE0]
  4652. ID=0
  4653. TYPE=object
  4654. FILE=sth31.w3d
  4655. OBJECT=sth31
  4656.  
  4657. ; Terran Hull 3 Upgrade 2
  4658. [267]
  4659. RST_SHADOW_SOURCE=T
  4660.  
  4661. [267\STATE0]
  4662. ID=0
  4663. TYPE=object
  4664. FILE=sth32.w3d
  4665. OBJECT=sth32
  4666.  
  4667. ; Terran Hull 3 Upgrade 3
  4668. [268]
  4669. RST_SHADOW_SOURCE=T
  4670.  
  4671. [268\STATE0]
  4672. ID=0
  4673. TYPE=object
  4674. FILE=sth33.w3d
  4675. OBJECT=sth33
  4676.  
  4677. ; Jenquai Hull 1 Upgrade 1
  4678. [269]
  4679. RST_SHADOW_SOURCE=T
  4680.  
  4681. [269\STATE0]
  4682. ID=0
  4683. TYPE=object
  4684. FILE=sjh11.w3d
  4685. OBJECT=sjh11
  4686.  
  4687. ; Jenquai Hull 1 Upgrade 2
  4688. [270]
  4689. RST_SHADOW_SOURCE=T
  4690.  
  4691. [270\STATE0]
  4692. ID=0
  4693. TYPE=object
  4694. FILE=sjh12.w3d
  4695. OBJECT=sjh12
  4696.  
  4697. ; Jenquai Hull 1 Upgrade 3
  4698. [271]
  4699. RST_SHADOW_SOURCE=T
  4700.  
  4701. [271\STATE0]
  4702. ID=0
  4703. TYPE=object
  4704. FILE=sjh13.w3d
  4705. OBJECT=sjh13
  4706.  
  4707. ; Jenquai Hull 2 Upgrade 1
  4708. [272]
  4709. RST_SHADOW_SOURCE=T
  4710.  
  4711. [272\STATE0]
  4712. ID=0
  4713. TYPE=object
  4714. FILE=sjh21.w3d
  4715. OBJECT=sjh21
  4716.  
  4717. ; Jenquai Hull 2 Upgrade 2
  4718. [273]
  4719. RST_SHADOW_SOURCE=T
  4720.  
  4721. [273\STATE0]
  4722. ID=0
  4723. TYPE=object
  4724. FILE=sjh22.w3d
  4725. OBJECT=sjh22
  4726.  
  4727. ; Jenquai Hull 2 Upgrade 3
  4728. [274]
  4729. RST_SHADOW_SOURCE=T
  4730.  
  4731. [274\STATE0]
  4732. ID=0
  4733. TYPE=object
  4734. FILE=sjh23.w3d
  4735. OBJECT=sjh23
  4736.  
  4737. ; Jenquai Hull 3 Upgrade 1
  4738. [275]
  4739. RST_SHADOW_SOURCE=T
  4740.  
  4741. [275\STATE0]
  4742. ID=0
  4743. TYPE=object
  4744. FILE=sjh31.w3d
  4745. OBJECT=sjh31
  4746.  
  4747. ; Jenquai Hull 3 Upgrade 2
  4748. [276]
  4749. RST_SHADOW_SOURCE=T
  4750.  
  4751. [276\STATE0]
  4752. ID=0
  4753. TYPE=object
  4754. FILE=sjh32.w3d
  4755. OBJECT=sjh32
  4756.  
  4757. ; Jenquai Hull 3 Upgrade 3
  4758. [277]
  4759. RST_SHADOW_SOURCE=T
  4760.  
  4761. [277\STATE0]
  4762. ID=0
  4763. TYPE=object
  4764. FILE=sjh33.w3d
  4765. OBJECT=sjh33
  4766.  
  4767. ; Progen Hull 1 Upgrade 1
  4768. [278]
  4769. RST_SHADOW_SOURCE=T
  4770.  
  4771. [278\STATE0]
  4772. ID=0
  4773. TYPE=object
  4774. FILE=sph11.w3d
  4775. OBJECT=sph11
  4776.  
  4777. ; Progen Hull 1 Upgrade 2
  4778. [279]
  4779. RST_SHADOW_SOURCE=T
  4780.  
  4781. [279\STATE0]
  4782. ID=0
  4783. TYPE=object
  4784. FILE=sph12.w3d
  4785. OBJECT=sph12
  4786.  
  4787. ; Progen Hull 1 Upgrade 3
  4788. [280]
  4789. RST_SHADOW_SOURCE=T
  4790.  
  4791. [280\STATE0]
  4792. ID=0
  4793. TYPE=object
  4794. FILE=sph13.w3d
  4795. OBJECT=sph13
  4796.  
  4797. ; Progen Hull 2 Upgrade 1
  4798. [281]
  4799. RST_SHADOW_SOURCE=T
  4800.  
  4801. [281\STATE0]
  4802. ID=0
  4803. TYPE=object
  4804. FILE=sph21.w3d
  4805. OBJECT=sph21
  4806.  
  4807. ; Progen Hull 2 Upgrade 2
  4808. [282]
  4809. RST_SHADOW_SOURCE=T
  4810.  
  4811. [282\STATE0]
  4812. ID=0
  4813. TYPE=object
  4814. FILE=sph22.w3d
  4815. OBJECT=sph22
  4816.  
  4817. ; Progen Hull 2 Upgrade 3
  4818. [283]
  4819. RST_SHADOW_SOURCE=T
  4820.  
  4821. [283\STATE0]
  4822. ID=0
  4823. TYPE=object
  4824. FILE=sph23.w3d
  4825. OBJECT=sph23
  4826.  
  4827. ; Progen Hull 3 Upgrade 1
  4828. [284]
  4829. RST_SHADOW_SOURCE=T
  4830.  
  4831. [284\STATE0]
  4832. ID=0
  4833. TYPE=object
  4834. FILE=sph31.w3d
  4835. OBJECT=sph31
  4836.  
  4837. ; Progen Hull 3 Upgrade 2
  4838. [285]
  4839. RST_SHADOW_SOURCE=T
  4840.  
  4841. [285\STATE0]
  4842. ID=0
  4843. TYPE=object
  4844. FILE=sph32.w3d
  4845. OBJECT=sph32
  4846.  
  4847. ; Progen Hull 3 Upgrade 3
  4848. [286]
  4849. RST_SHADOW_SOURCE=T
  4850.  
  4851. [286\STATE0]
  4852. ID=0
  4853. TYPE=object
  4854. FILE=sph33.w3d
  4855. OBJECT=sph33
  4856.  
  4857. ; Definition Skill MENACE level 5
  4858. [287\STATE0]
  4859. ID=0
  4860. TYPE=object
  4861. OBJECT=sk_menc03
  4862. LINK=1
  4863.  
  4864. [287\STATE1]
  4865. ID=1
  4866. TYPE=anim
  4867. SUFFIX=-1
  4868.  
  4869. ; Combat Trance effects
  4870.  
  4871. [288\STATE0]
  4872. ID=0
  4873. TYPE=object
  4874. OBJECT=sk_comtra01
  4875. LINK=1
  4876.  
  4877. [288\STATE1]
  4878. ID=1
  4879. TYPE=anim
  4880. SUFFIX=-1
  4881.  
  4882.  
  4883. [289\STATE0]
  4884. ID=0
  4885. TYPE=object
  4886. OBJECT=sk_comtra02
  4887. LINK=1
  4888.  
  4889. [289\STATE1]
  4890. ID=1
  4891. TYPE=anim
  4892. SUFFIX=-1
  4893.  
  4894. [290\STATE0]
  4895. ID=0
  4896. TYPE=object
  4897. OBJECT=sk_comtra03
  4898. LINK=1
  4899.  
  4900. [290\STATE1]
  4901. ID=1
  4902. TYPE=anim
  4903. SUFFIX=-1
  4904.  
  4905. [291\STATE0]
  4906. ID=0
  4907. TYPE=object
  4908. OBJECT=sk_comtra04
  4909. LINK=1
  4910.  
  4911. [291\STATE1]
  4912. ID=1
  4913. TYPE=anim
  4914. SUFFIX=-1
  4915.  
  4916. [292\STATE0]
  4917. ID=0
  4918. TYPE=object
  4919. OBJECT=sk_comtra05
  4920. LINK=1
  4921.  
  4922. [292\STATE1]
  4923. ID=1
  4924. TYPE=anim
  4925. SUFFIX=-1
  4926.  
  4927. [293\STATE0] ; Reserved for Naty
  4928. ID=0
  4929. TYPE=sound
  4930. SOUND=ButtonClick01.wav
  4931. RS_PRECACHED=true
  4932.  
  4933. [294\STATE0] ; Reserved for Naty
  4934. ID=0
  4935. TYPE=sound
  4936. SOUND=ButtonClick01.wav
  4937. RS_PRECACHED=true
  4938.  
  4939. [295\STATE0] ; Reserved for Naty
  4940. ID=0
  4941. TYPE=sound
  4942. SOUND=ButtonClick01.wav
  4943. RS_PRECACHED=true
  4944.  
  4945. [296\STATE0] ; Reserved for Naty
  4946. ID=0
  4947. TYPE=sound
  4948. SOUND=ButtonClick01.wav
  4949. RS_PRECACHED=true
  4950.  
  4951. [297\STATE0] ; Reserved for Naty
  4952. ID=0
  4953. TYPE=sound
  4954. SOUND=ButtonClick01.wav
  4955. RS_PRECACHED=true
  4956.  
  4957. [298\STATE0] ; Reserved for Naty
  4958. ID=0
  4959. TYPE=sound
  4960. SOUND=ButtonClick01.wav
  4961. RS_PRECACHED=true
  4962.  
  4963. [299\STATE0] ; Reserved for Naty
  4964. ID=0
  4965. TYPE=sound
  4966. SOUND=ButtonClick01.wav
  4967. RS_PRECACHED=true
  4968.  
  4969. [300\STATE0] ; Reserved for Naty
  4970. ID=0
  4971. TYPE=sound
  4972. SOUND=ButtonClick01.wav
  4973. RS_PRECACHED=true
  4974.  
  4975. [301\STATE0] ; Reserved for Naty
  4976. ID=0
  4977. TYPE=sound
  4978. SOUND=ButtonClick01.wav
  4979. RS_PRECACHED=true
  4980.  
  4981. [302\STATE0] ; Reserved for Naty
  4982. ID=0
  4983. TYPE=sound
  4984. SOUND=ButtonClick01.wav
  4985. RS_PRECACHED=true
  4986.  
  4987. [303\STATE0] ; Reserved for Naty
  4988. ID=0
  4989. TYPE=sound
  4990. SOUND=ButtonClick01.wav
  4991. RS_PRECACHED=true
  4992.  
  4993. [304\STATE0] ; Reserved for Naty
  4994. ID=0
  4995. TYPE=sound
  4996. SOUND=ButtonClick01.wav
  4997. RS_PRECACHED=true
  4998.  
  4999. [305\STATE0] ; Reserved for Naty
  5000. ID=0
  5001. TYPE=sound
  5002. SOUND=ButtonClick01.wav
  5003. RS_PRECACHED=true
  5004.  
  5005. [306\STATE0] ; Reserved for Naty
  5006. ID=0
  5007. TYPE=sound
  5008. SOUND=ButtonClick01.wav
  5009. RS_PRECACHED=true
  5010.  
  5011. [307\STATE0] ; Reserved for Naty
  5012. ID=0
  5013. TYPE=sound
  5014. SOUND=ButtonClick01.wav
  5015. RS_PRECACHED=true
  5016.  
  5017.  
  5018. [308\STATE0]
  5019. ID=0
  5020. TYPE=object
  5021. FILE=plogo_03.w3d
  5022. OBJECT=plogo_03
  5023. LINK=1
  5024.  
  5025. [308\STATE1]
  5026. ID=1
  5027. TYPE=anim
  5028. SUFFIX=-1
  5029.  
  5030.  
  5031. ;*** Skill Pre-Delays ***
  5032.  
  5033. ; Definition Pre-delay hacking
  5034. [309\STATE0]
  5035. ID=0
  5036. TYPE=object
  5037. OBJECT=sk_pd01
  5038. LINK=1
  5039.  
  5040. [309\STATE1]
  5041. ID=1
  5042. TYPE=anim
  5043. SUFFIX=-1
  5044.  
  5045.  
  5046. ; Definition Pre-delay befriend
  5047. [310\STATE0]
  5048. ID=0
  5049. TYPE=object
  5050. OBJECT=sk_pd02
  5051. LINK=1
  5052.  
  5053. [310\STATE1]
  5054. ID=1
  5055. TYPE=anim
  5056. SUFFIX=-1
  5057.  
  5058. ; Definition Pre-delay enrage
  5059. [311\STATE0]
  5060. ID=0
  5061. TYPE=object
  5062. OBJECT=sk_pd03
  5063. LINK=1
  5064.  
  5065. [311\STATE1]
  5066. ID=1
  5067. TYPE=anim
  5068. SUFFIX=-1
  5069.  
  5070. ; Definition Pre-delay environment shield
  5071. [312\STATE0]
  5072. ID=0
  5073. TYPE=object
  5074. OBJECT=sk_pd04
  5075. LINK=1
  5076.  
  5077. [312\STATE1]
  5078. ID=1
  5079. TYPE=anim
  5080. SUFFIX=-1
  5081.  
  5082. ; Definition Pre-delay menace
  5083. [313\STATE0]
  5084. ID=0
  5085. TYPE=object
  5086. OBJECT=sk_pd07
  5087. LINK=1
  5088.  
  5089. [313\STATE1]
  5090. ID=1
  5091. TYPE=anim
  5092. SUFFIX=-1
  5093.  
  5094. ; Definition climax menace
  5095. [314\STATE0]
  5096. ID=0
  5097. TYPE=object
  5098. OBJECT=sk_clx07
  5099. LINK=1
  5100.  
  5101. [314\STATE1]
  5102. ID=1
  5103. TYPE=anim
  5104. SUFFIX=-1
  5105.  
  5106. ; Definition Pre-delay psionic shield
  5107. [315\STATE0]
  5108. ID=0
  5109. TYPE=object
  5110. OBJECT=sk_pd08
  5111. LINK=1
  5112.  
  5113. [315\STATE1]
  5114. ID=1
  5115. TYPE=anim
  5116. SUFFIX=-1
  5117.  
  5118. ; Definition powerup rally 
  5119. [316\STATE0]
  5120. ID=0
  5121. TYPE=object
  5122. OBJECT=sk_pd09
  5123. LINK=1
  5124.  
  5125. [316\STATE1]
  5126. ID=1
  5127. TYPE=anim
  5128. SUFFIX=-1
  5129.  
  5130. ; Definition powerup repair shields
  5131. [317\STATE0]
  5132. ID=0
  5133. TYPE=object
  5134. OBJECT=sk_pd11
  5135. LINK=1
  5136.  
  5137. [317\STATE1]
  5138. ID=1
  5139. TYPE=anim
  5140. SUFFIX=-1
  5141.  
  5142. ; claw missile
  5143. [318\STATE0]
  5144. ID=0
  5145. TYPE=object
  5146. OBJECT=we_claw01
  5147. LINK=1
  5148.  
  5149. [318\STATE1]
  5150. ID=1
  5151. TYPE=anim
  5152. SUFFIX=-1
  5153.  
  5154.  
  5155. ; blob projectile
  5156. [319\STATE0]
  5157. ID=0
  5158. TYPE=object
  5159. OBJECT=we_blob01
  5160. LINK=1
  5161.  
  5162. [319\STATE1]
  5163. ID=1
  5164. TYPE=anim
  5165. SUFFIX=-1
  5166.  
  5167. ; scales projectile
  5168. [320\STATE0]
  5169. ID=0
  5170. TYPE=object
  5171. OBJECT=we_scales01
  5172. LINK=1
  5173.  
  5174. [320\STATE1]
  5175. ID=1
  5176. TYPE=anim
  5177. SUFFIX=-1
  5178.  
  5179.  
  5180. ; Rotating Nav Bouys
  5181.  
  5182. [321\STATE0]
  5183. ID=0
  5184. TYPE=object
  5185. FILE=nb02a.w3d
  5186. OBJECT=nb02a
  5187. LINK=1
  5188.  
  5189. [321\STATE1]
  5190. ID=1
  5191. TYPE=anim
  5192. SUFFIX=-1
  5193.  
  5194. [322\STATE0]
  5195. ID=0
  5196. TYPE=object
  5197. FILE=nb03a.w3d
  5198. OBJECT=nb03a
  5199. LINK=1
  5200.  
  5201. [322\STATE1]
  5202. ID=1
  5203. TYPE=anim
  5204. SUFFIX=-1
  5205.  
  5206. [323\STATE0]
  5207. ID=0
  5208. TYPE=object
  5209. FILE=nb04a.w3d
  5210. OBJECT=nb04a
  5211. LINK=1
  5212.  
  5213. [323\STATE1]
  5214. ID=1
  5215. TYPE=anim
  5216. SUFFIX=-1
  5217.  
  5218. [324\STATE0]
  5219. ID=0
  5220. TYPE=object
  5221. FILE=nb05a.w3d
  5222. OBJECT=nb05a
  5223. LINK=1
  5224.  
  5225. [324\STATE1]
  5226. ID=1
  5227. TYPE=anim
  5228. SUFFIX=-1
  5229.  
  5230. ;*********************************
  5231.  
  5232.  
  5233. ; starbase item repair loop anim
  5234. [325\STATE0]
  5235. ID=0
  5236. TYPE=object
  5237. OBJECT=itemrep02
  5238. LINK=1
  5239.  
  5240. [325\STATE1]
  5241. ID=1
  5242. TYPE=anim
  5243. SUFFIX=-1
  5244.  
  5245. ; starbase  item repair off anim
  5246. [326\STATE0]
  5247. ID=0
  5248. TYPE=object
  5249. OBJECT=itemrep02
  5250. LINK=1
  5251.  
  5252. [326\STATE1]
  5253. ID=1
  5254. TYPE=anim
  5255. SUFFIX=-2
  5256. RS_STOP=TRUE